2010-03-25, 12:30
there is no glew in OpenGL ES btw.
Im running on a C3 board, and using Ubuntu, not Angstrom. Perhaps thats a possibility why my first attempt at 3.01.00.02 didnt work... ill look into it later. (Im also using kernel version 2.6.29)
As for my log:
Which is the same as I get on all the other versions of the SDK ive tested with (Atleast on Ubuntu - cant say about Angstrom).
As im not using angstrom, i dont need to generate ipk files, so therefore dont know of alternatives to OE.
Im running on a C3 board, and using Ubuntu, not Angstrom. Perhaps thats a possibility why my first attempt at 3.01.00.02 didnt work... ill look into it later. (Im also using kernel version 2.6.29)
As for my log:
Code:
16:55:00 T:1106673984 M:177528832 NOTICE: GL_VENDOR = Imagination Technologies
16:55:00 T:1106673984 M:177528832 NOTICE: GL_RENDERER = PowerVR SGX 530
16:55:00 T:1106673984 M:177528832 NOTICE: GL_VERSION = OpenGL ES 2.0
16:55:00 T:1106673984 M:177528832 NOTICE: GL_EXTENSIONS = GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_standard_derivatives GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888 GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_stream2 GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary
As im not using angstrom, i dont need to generate ipk files, so therefore dont know of alternatives to OE.