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nonJon
Skilled Skinner
Posts: 415
I have an animation that triggers when player progress reaches 100 percent. Would also like to trigger when track is skipped with keyboard shortcut up arrow.
Any ideas?
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Would it work if you trigger the animation when progress == 0 instead? That would cover all scenarios of skipping a track.
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nonJon
Skilled Skinner
Posts: 415
I have a control group (art, metadata, progress bar) that zooms/fades in at 0 and does the opposite at 100. When a track skip occurs metadata changes pretty much instantly but there's a ~300 ms delay before progress resets so you can see my problem. Looks nice when tracks are allowed to finish. Hiccups when they're skipped.