v19 Kodi 19.0 Tone Mapping improvements - Beta test build (merged)
#36
(2020-12-27, 05:44)jubilex Wrote: Hi, is there anything preventing this from working in, say, Coreelec for Odroid N2+? Isn't it just different math operations in the files in system/shaders compared to the Reinhard ones already in Leia?

edit: guy on coreelec forum says these are only implemented in d3d and opengl, not opengles which is needed for ARM. Somebody else simply said "not possible" and closed the thread so I guess that's that. I don't really understand why the same math can't be done in one interface as in another, but what do I know?
if its not implemented in opengles, this means the "math" isnt recognised at all. doesnt mean it cant be done, just that its not there yet. it probably requires a lot of time to do so i think, so maybe thats the issue. maybe open a thread at opengles development to get support for it? otherwise it's going to be a challenge i'm affraid.
Kodi Matrix 19.0 HDR Windows API
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RE: Kodi 19.0 Tone Mapping improvements - Beta test build (merged) - by Statler1978 - 2020-12-29, 21:55
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Kodi 19.0 Tone Mapping improvements - Beta test build (merged)0