[GSOC 2021] Add original HDR support for Mac
#1
Hello, I am Ziyuan Qu, a Junior student from the Northeastern University, China. You can call my English name, Quinton.
I'm interested in the Computer Graphics, and also familiar with C++ and Python. I wrote a small ping-pong game using basic system calls in linux, and I am implementing a program for Intelligent Diagnosis of Systemic lymphoma based on PET/CT Imaging Histology with Professor Huiyan Jiang.
I am a big fan of KODI, which is used for watching Blu-ray movies for many years. However, the HDR vision can only be activated on Sony tv. For I see there's an idea for high quality scalers for OpenGL(GLSL), I really wondering if it's possible to add original HDR support for Mac in this GSOC program. Could you give me some hint on which direction I should search for and which part of code I could look up to write a proposal on either of those two issues? Although it's a little late for now, I would like to try...
Thank you anyway!
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#2
@velocity Hi, sorry for forgetting the subject title and recommend you at the same time. I am writing a proposal now. Could you give me some suggestions?
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#3
(2021-04-10, 04:30)QuintonQ Wrote: @velocity Hi, sorry for forgetting the subject title and recommend you at the same time. I am writing a proposal now. Could you give me some suggestions?

not 'recommend' actually, just forgot to mention or '@' you in the article.     Blush
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#4
My first version proposal of this idea is posted below:
https://docs.google.com/document/d/1Jtvi...sp=sharing
I really want some feedback if it is not qualified, please.
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#5
Unable to view your proposal.

However, with that said, we don't currently have any mentors available for an apple gsoc project. It would be a fantastic addition, however we just don't have anyone available for it sorry.
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#6
I have turned on permissions.
I am sorry to learn that there is no mentor for apple. I wonder if there is a possibility to focus on high quality scalers for OpenGL(GLSL), although it is a small chance.
Anyway, thank you for your reply. @Fuzzard
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