how are colors defined for text?
#1
how do i define colors for fex text in the xml files for a skin?

i'm used to the 6-digit syntax used in html-design but what is the 8-digit syntax used in xbmc skins?

i use photoshop to preview 6-digit colors and i'm wondering where i could preview the 8-digit colors?

/floink
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#2
the first 2 are always ff, for the last 6 you can use your photoshop digits.
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#3
the first 2 define the alpha (transparency) of the color
so its aarrggbb

frodo
XBMC Project Founder (Retired), now head programmer of MediaPortal
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#4
(frodo @ nov. 15 2003,15:06 Wrote:the first 2 define the alpha (transparency) of the color
so its aarrggbb
ok thats really cool =)
would that then easily translate to;

ff as in white being 100% opaque and
00 as in black being 100% transparent?

is this technique borrowed from somewhere else or is it a xbmc-coders invention? it is pretty obvious when u know it.

/floink
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#5
i made this cause i dont have the time to make a full-fledge skinner for anything nowadays.  i still skin, but time is limited.

so i took a shortcut for the hardest thing to get any other way... aarrggbb colors.

*requires .net framework... sorry, im not c/c++ coder.

click the image to get it.[Image: colorpicker.jpg]

might make color picking a little easer Smile

Quote:is this technique borrowed from somewhere else or is it a xbmc-coders invention? it is pretty obvious when u know it.

i havent messed with nexgen, but seeing its an xbox app.. it probably uses the same format... evox, mxm, xbmp.. all use it.
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#6
cool.
makes changing colors faster.
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#7
thanx for sharing koldfuzion  Smile

question: the 0x in the beginning of the color definition in your app are not to be included in the xml-files right?
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#8
no its not.

i updated the file to provide two textboxes, 1 for the original way and 1 for the xbmc way.

clicking in either box will automatically copy the text to the clipboard for pasting.
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