2008-11-20, 07:36
What, meGUI? That's what I use! If it's too hard to get that running on a Windows box then why not just take the commandline it creates and use that with x264 which I think is crossplatform? All meGUI does is allow you to build the commandlines easily for x264, there should be no reason why that advice couldn't also be used on Linux. <shrug> I use the Linux XBMC but encode on a Windows desktop - it's easier and there are more tools handy for me to use.
The biggest things to be gotten out of that thread IMO is that there are specific coding requirements for getting acceleration working on Windows and as we've seen Linux too - the two may not be the same profiles but obviously this isn't a magic wand that just speeds up everything. IMO that kind of sucks but at least they seem to be doing a standard profile so we've not got some silly profile like the game consoles seem to want that's different than others. It's also important to get out of that thread that while meGUI may work "best" to encode these you can do it with something on other OS so long as you have an H.264 encoder it seems - like x264. Use the right switches and levers and it works and that's not something Windows specific even if the tool they use as an example is... Near as I can tell the Windows port of x264 is unofficial anyway, Linux seems to be it's primary platform... -> http://www.videolan.org/developers/x264.html
The biggest things to be gotten out of that thread IMO is that there are specific coding requirements for getting acceleration working on Windows and as we've seen Linux too - the two may not be the same profiles but obviously this isn't a magic wand that just speeds up everything. IMO that kind of sucks but at least they seem to be doing a standard profile so we've not got some silly profile like the game consoles seem to want that's different than others. It's also important to get out of that thread that while meGUI may work "best" to encode these you can do it with something on other OS so long as you have an H.264 encoder it seems - like x264. Use the right switches and levers and it works and that's not something Windows specific even if the tool they use as an example is... Near as I can tell the Windows port of x264 is unofficial anyway, Linux seems to be it's primary platform... -> http://www.videolan.org/developers/x264.html