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arnova
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Need more details... "Issues" is simply too general...
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The issue is that fanart only displays for about 30% of the shows, when it doesn't display it simply is a black background. (they all have working fanart under the 1-25 build). Oddly it's a DIFFERENT 30% every time. Also as long as the sub folder does not have fanart if i navigate inside then back out the fanart is there..but only for a little while, if i navigate away it will sometimes be there..others not.
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arnova
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What skin are you using? And a debug log would be nice too...
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2009-03-07, 18:59
(This post was last modified: 2009-03-07, 19:03 by Rocky5.)
yup same problem as above if you watch a film or go in and out of a film the fanart take an age to show again also like half my films don't show fanart even though its cached on the hdd so i went back to Rev16903 as this works great no problems fixed the settings bug my self.
as i keep saying after Rev16903 the shit hit the fan stuff started going wrong on the xbox most of it was fixed but it seems to me as if the fanart side of things still isn't working 100% as fanart takes longer to show it all seems slower then it doesn't show most of the time or with the PM3-HD skin it shows the shark background for half my films also after Rev16903 films started to stop at random intervals and i mean random some work fine others just stop and i have to fast forward to where i was then i can watch the rest this happens more and more in the newest builds Revisions.
all my media is on a Windows PC using SMB.
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arnova
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No point in whining when none of you provide debug logs...
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arnova
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Mediastream just takes up too much memory, there isn't much I can do about it. I'd suggest using another skin on Xbox....
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Waffa
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I know it takes a lot off memory but it runs great for me on the 25/01 build.
Have a lot of fanart and set weather fanart all in 1280x720.
I know that I'm on the edge and I can easily go over it, but I know my way around and know what to do, to keep it running smootly. Thats why I don't use custom background folders = overkill.
But the debug log I posted was even with a clean userdata.
It looks like xbmc won't load anymore if it sees that the memory is low and this happens quick on the xbox. Were there changes in xbmc that could affect this ?
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arnova
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Could you check how much memory XBMC consumes (or has available) while running the 24/1 version?
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