2009-03-13, 22:19
Sup,
I have a few folders with lots of shortcuts and it's painfully chuggy browsing through them.
What I'm trying to do is have XBMC treat .cut files like an xbe for thumbnails. So instead of defining the thumb in the cut, I can just make a .tbn file the same name as the .cut so the thumbs will be cached in Programs.
I downloaded the 8.10 source for win32 and commented out one line and had it working perfectly. So I downloaded the latest svn for xbox, commented out the same line - and it's not working .
Just trying to figure out why it would work on the win32 build and not the xbox?
Around line 2572 in FileItem.cpp, I commented out the return to "let it keep going":
It worked perfectly on the older win32 build. Why would it not work on the latest svn for xbox?
Thanks
I have a few folders with lots of shortcuts and it's painfully chuggy browsing through them.
What I'm trying to do is have XBMC treat .cut files like an xbe for thumbnails. So instead of defining the thumb in the cut, I can just make a .tbn file the same name as the .cut so the thumbs will be cached in Programs.
I downloaded the 8.10 source for win32 and commented out one line and had it working perfectly. So I downloaded the latest svn for xbox, commented out the same line - and it's not working .
Just trying to figure out why it would work on the win32 build and not the xbox?
Around line 2572 in FileItem.cpp, I commented out the return to "let it keep going":
Code:
if (IsShortCut())
{
CShortcut shortcut;
if ( shortcut.Create( m_strPath ) )
{
// use the shortcut's thumb
if (!shortcut.m_strThumb.IsEmpty())
m_strThumbnailImage = shortcut.m_strThumb;
else
{
CFileItem item(shortcut.m_strPath,false);
item.SetUserProgramThumb();
m_strThumbnailImage = item.m_strThumbnailImage;
}
//return; //let it keep going...
}
}
It worked perfectly on the older win32 build. Why would it not work on the latest svn for xbox?
Thanks