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Impressive.
For one reason or another (I'm sure it my video card/computer/video-format/cat's fault), it's not accellerating any h264 stuff, but VC-1 stuff (my Superman Returns HD-DVD rip for instance) is being accellerated and CPU usage drops from 85-90% down to 30-40% and there are far less stutters.
Neat.
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great work
my h264 mkv are accelerated but i can only play file that are on my hdd, smb files aren't working.
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yes I remember tiben20 saying smb support wasn't in there yet which is probably the cause for some peoples problems
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I managed to get the player working registering all the filters, however, still get the "Not using DXVA" message and the CPU utilization is about the same as for the default xbmc player.
(Running Vista Ultimate x86 on intel core2duo e6700, 2.67GHz / Nvidia 8800GT, 4GB DDR2).
Because my specs don't cry for DXVA implemented, I wanna know if, someday, we can use a third-party codec in xbmc (as you did for the .ax filters). I don't need DXVA but I will enjoy CoreAVC or DirectVobSub, or even MadVR renderer.
Note: This is not a request, I'm just curious if this road opened by tiben20 can lead someday to third-party codecs use in xbmc player or custom video renderers implemented.
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spiff
Team-Kodi Member
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i will infract the next guy posting in here without contributing anything to development
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I would assume it depends on the accelleration used, the card, the video drivers, etc etc etc.
On linux, the CPU usage dropped to about 5-10% using VDPAU, but this is a Windows Work-in-Progress, so who knows. The 6-channel FLAC decoding might take up a chunk of CPU, not sure.
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2009-11-11, 23:16
(This post was last modified: 2009-11-11, 23:56 by uncertainty.)
Edit: I moved this question to the support forum....
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I'm trying to compile this branch to see if I can contribute some diffs, and help tiben out. I'm having trouble building though..
The branch adds a dependency on the ATL headers which don't come with Visual Studio Express....tiben how are you going about compiling it are you using another visual studio (paid one)...or did you download an additional SDK...?
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Tiben20, any thoughts on how to handle subtitles? This afternoon I coded up a basic skeleton subtitle filter (based on the one in MPC-HC) that can grab subtitle packets as they are streamed from the splitter but beyond that I'm not sure what direction you wanted to go in at this point. It doesn't seem like it would be too hard to integrate the MPC-HC subtitle renderer but at the same time it would probably be neater to use the existing XBMC subtitle functionality if possible.
I'll try to clean up the code and submit the patch sometime this week so at the very least we'll have the beginnings of an internal Directshow subtitle system in XBMC (even if it doesn't do anything other than receive raw data yet).