2005-01-27, 10:42
ok ... :tear: ... thanks for info ...
and if user interface is 100% cpu drawed ?
... texture not have to be in first bank
... but maybe not easy to do ... and cpu not enought fast ...
[edit] or i think mplayer can render frame directly in second bank ( 0% cpu more work ) ... is it long to copy a frame from second to first bank ? ... how many % of the time that elapse between 2 vbl ?
does the xbox have a memory block transfer chipset ( like blitter on amiga / atari-ste ) , and if, can operate on second memory bank ?
maybe a lot of work ... for minor % of users ...
and if user interface is 100% cpu drawed ?
... texture not have to be in first bank
... but maybe not easy to do ... and cpu not enought fast ...
[edit] or i think mplayer can render frame directly in second bank ( 0% cpu more work ) ... is it long to copy a frame from second to first bank ? ... how many % of the time that elapse between 2 vbl ?
does the xbox have a memory block transfer chipset ( like blitter on amiga / atari-ste ) , and if, can operate on second memory bank ?
maybe a lot of work ... for minor % of users ...