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[RELEASE] Rom Collection Browser - Browse and launch emulator game ROMs
Basje could you fix additem error with latest nightlies. As you said here it won't be a big change in the code.

http://forum.xbmc.org/showthread.php?tid...pid1203586
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Thanks by the help Versus but I think that this don't apply in this case, I using XBMC version 11. I was reading all post but didn't understood where the change have to be made.
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(2012-10-17, 02:51)Maleficium Wrote: Thanks by the help Versus but I think that this don't apply in this case, I using XBMC version 11. I was reading all post but didn't understood where the change have to be made.

There is no problem with version 11 but with with version 12 (frodo) nightlies starting from mid September with all the games "wiped out". In the link in my previous post it is explained that the problem was introduced by the changes in Python interface. The discussion was whether to keep the changes and alter the code of the affected plugins or leave out the changes, It appears that the consensus was to keep the changes and let the authors make adjustments (according to Basje not complicated ones) to make the broken plugins work again. I think the example in the post is more a conceptual one than real.
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gman3042 Wrote:so the new frodo nightlies seem to be crashing my xbmc on startup.. if i deletethe script.romcollection folder.. it loads up fine.. any ideas?

http://www.xbmclogs.com/show.php?id=9677 debug log
I guess the relevant line is this one:
Code:
Control has invalid animation type (no condition or no type)
What skin are you using (general and RCB)?

blinken Wrote:I believe this has something to do with the fact I can't open a rom from a window either. If I right click and click open in epsxe, the program opens and nothing happens, exactly the same error.

Since I believe this is an error outside XBMC, does anyone know how I can get these roms to open when I right click open them, or merely double click them? I think if I solve this problem they will open in xbmc.
Does it work when you open epsxe and load the game from inside the emulator? I am not sure what to check but there must be some log file of the emulator.

Maleficium Wrote:I think I had found a bug in MobyGames Scrapper, if no data its present in "Developed by" no data its imported to RCB.
Thanks for reporting. I will check that.

versus Wrote:There is no problem with version 11 but with with version 12 (frodo) nightlies starting from mid September with all the games "wiped out". In the link in my previous post it is explained that the problem was introduced by the changes in Python interface. The discussion was whether to keep the changes and alter the code of the affected plugins or leave out the changes, It appears that the consensus was to keep the changes and let the authors make adjustments (according to Basje not complicated ones) to make the broken plugins work again. I think the example in the post is more a conceptual one than real.
I think this does not apply to RCB. As I understand it in the thread that you linked to, the issue should be fixed in latest nightlies. Only to get a special error handling the code changes that Basje mentioned must be done. This is not necessary in current RCB version as I don't catch the error with a typed exception.

Did you already try with one of the latest nightlies?
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(2012-10-18, 13:44)malte Wrote: I think this does not apply to RCB. As I understand it in the thread that you linked to, the issue should be fixed in latest nightlies. Only to get a special error handling the code changes that Basje mentioned must be done. This is not necessary in current RCB version as I don't catch the error with a typed exception.

Did you already try with one of the latest nightlies?

Yes, I have tried with the latest nightly and result is always the same. It is all explained here with the screenshot and it hasn't changed since. Mine is the same. All games scraped appear non-existant.

http://forum.xbmc.org/showthread.php?tid...pid1203802
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(2012-10-18, 13:44)malte Wrote: [quote=gman3042]
so the new frodo nightlies seem to be crashing my xbmc on startup.. if i deletethe script.romcollection folder.. it loads up fine.. any ideas?

http://www.xbmclogs.com/show.php?id=9677 debug log
I guess the relevant line is this one:
Code:
Control has invalid animation type (no condition or no type)
What skin are you using (general and RCB)?

aeon nox.
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hello again...

I'm using the latest nightly and for the past few days, i've been getting an error about executehttpapi being unimplemented. It looks like that's been deprecated and are now supposed to use json calls.

The part specifically that is failing (at least for me) is in launcher.py where you are trying to toggle the fullscreen before launching the process.

When you got time, could you change those executehttpapi calls to executeJSONRPC calls instead?

Thanks
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(2012-10-19, 07:13)kossatzd Wrote: hello again...

I'm using the latest nightly and for the past few days, i've been getting an error about executehttpapi being unimplemented. It looks like that's been deprecated and are now supposed to use json calls.

The part specifically that is failing (at least for me) is in launcher.py where you are trying to toggle the fullscreen before launching the process.

When you got time, could you change those executehttpapi calls to executeJSONRPC calls instead?

Thanks

Do yuu have scraped games displayed properly with the latest nightly. What is you OS?
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(2012-10-19, 07:47)versus Wrote:
(2012-10-19, 07:13)kossatzd Wrote: hello again...

I'm using the latest nightly and for the past few days, i've been getting an error about executehttpapi being unimplemented. It looks like that's been deprecated and are now supposed to use json calls.

The part specifically that is failing (at least for me) is in launcher.py where you are trying to toggle the fullscreen before launching the process.

When you got time, could you change those executehttpapi calls to executeJSONRPC calls instead?

Thanks

Do yuu have scraped games displayed properly with the latest nightly. What is you OS?

Yeah they show up fine after I changed a couple lined in gui.py... I was goin to mention that as well but I forgot what line.... I think its items.addItems(item, false)... I had to remove the false parameter. Otherwise it wouldn't show the list.

I have it running in Ubuntu 12.04.
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(2012-10-19, 07:55)kossatzd Wrote: Yeah they show up fine after I changed a couple lined in gui.py... I was goin to mention that as well but I forgot what line.... I think its items.addItems(item, false)... I had to remove the false parameter. Otherwise it wouldn't show the list.

I have it running in Ubuntu 12.04.

Thanks. This was just what I was after. I'll try your fix and report back.
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versus Wrote:Yes, I have tried with the latest nightly and result is always the same. It is all explained here with the screenshot and it hasn't changed since. Mine is the same. All games scraped appear non-existant.
Yes, I know. But in the very next post another user stated that it works. I will try with the nightlies myself and see if I can fix it. I hope to find some time at weekend.

kossatzd Wrote:I'm using the latest nightly and for the past few days, i've been getting an error about executehttpapi being unimplemented. It looks like that's been deprecated and are now supposed to use json calls.
Thanks for reporting. I will fix this.
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(2012-10-19, 07:13)kossatzd Wrote: hello again...

I'm using the latest nightly and for the past few days, i've been getting an error about executehttpapi being unimplemented. It looks like that's been deprecated and are now supposed to use json calls.

The part specifically that is failing (at least for me) is in launcher.py where you are trying to toggle the fullscreen before launching the process.

When you got time, could you change those executehttpapi calls to executeJSONRPC calls instead?

Thanks

Predictably same error as yours after editing gui.py and ommiting "FALSE" statements. At least the games show up now.
Can changing executehttpapi to executeJSONRPC calls be done with no expertise in python? Don't mind doing some editing if I can fix it myself.
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Just for the record, I just experienced the same thing as @versus. Will revert back to alpha2 for now.
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(2012-10-20, 18:10)negge Wrote: Just for the record, I just experienced the same thing as @versus. Will revert back to alpha2 for now.

You can go with higher version (until 15.10 nightly, not sure) if you remove FALSE in both statements that appear twice in gui.py located at

C:\Users\xxxx\AppData\Roaming\XBMC\addons\script.games.rom.collection.browser\resources\lib

self.addItem(item, False)


As for the other error with deprecated HTTP API in latest nigtlies, there was a temporary solution posted in Advanced Launcher thread. Since it refers to the same offending statements it could probably also work for RCB until proper fix is issued (haven't tried it myself).

http://forum.xbmc.org/showthread.php?tid...pid1216825

To fix properly it needs to be changed to something like this.

xbmc.executeJSONRPC {"jsonrpc":"2.0","method":"GUI.SetFullscreen","params": "fullscreen"}

I have no faintest idea about coding so this may be completely wrong. Could someone suggest proper replacement?
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I just searched through the forum and i didn't find my specific problem...

i'm not sure if this is an RCB problem or not, but i'll post it here since that's what i'm using

i'm running xbmc (eden stable) on windows 7 64 bit...
i'm using the dolphin emulator...when i launch it in windows, it runs flawlessly, no slowdown, graet fps, etc..

but when i launch it through RBC/xbmc, there is a severe slowdown and it lags...my snes emulator doesn't do this...but i believe my psx one (pcsx reloaded) seems to go a tad bit slower as well

is this an xbmc or rbc issue? should i try advanced launcher?
i love rcb's layout and i'd like to keep it...but if it slows it down.. =-\

thanks for the help!

edit: changed skins to a more lightweight skin (aeon nox to transparency)...and now it runs way quicker..too bad, love the look of aeon nox but if it slows down xbmc too much, i might have to ditch it =-\
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