2010-08-22, 10:51
I asked these questions on topfs2's Weekly Report but as I haven't had a reply yet I thought I'd asking here instead and hopefully it will useful for others.
1. He mentioned using four 512x256 'power of two' textures for large textures (backgrounds) but this would result in textures getting upscaled which wouldn’t look good for finer details so I'd like to know whether using four 640×360 textures (to make up a 1280×720 background) would be better than using a single (1280x720) texture? Or would four 1024x512 'power of two' textures be the preferred method?
2. He also said "Scaling and positioning textures in accelerated rendering systems is usually almost for free which means using the border tag in skinning to limit the size of a texture could significantly lower the needed load." but I'm unsure as to what that means.
Thanks.
1. He mentioned using four 512x256 'power of two' textures for large textures (backgrounds) but this would result in textures getting upscaled which wouldn’t look good for finer details so I'd like to know whether using four 640×360 textures (to make up a 1280×720 background) would be better than using a single (1280x720) texture? Or would four 1024x512 'power of two' textures be the preferred method?
2. He also said "Scaling and positioning textures in accelerated rendering systems is usually almost for free which means using the border tag in skinning to limit the size of a texture could significantly lower the needed load." but I'm unsure as to what that means.
Thanks.