2010-11-24, 13:28
About AL scraping MAME games, since it's common for them to have file names very dissimilar to the actual game name, would it be possible for AL to find out which game goes with which conventional file name? As of now, adding roms of console games is no problem, but scraping MAME games is a very different story. I don't know much about scripting, but a MAME DAT file like the one downloadable from http://www.logiqx.com/Dats/MAMEBeta/ might be enough to let AL look up the filename of the *.zip it is trying to get info for, and match it against an entry in the dat file, and from there get the full game name it should search with?
I'll add an example:
I have a rom for DoDonPachi, which MAME expects to be named ddonpach.zip. When AL adds this file to the ROM database, it will search for a game named 'ddonpach', which will not return a match from Allgames. However, should AL search for 'ddonpach' in the MAME DAT-file i mentioned, it will find an entry, and should from that find out that the full game name is 'DoDonPachi'. It could take this full game name and use this for searching instead.
Also, Would it be possible for someone to come up with a simple way to adding a "media info"-like view mode to Confluence? It would be a shame if AL didn't play well with the standard XBMC skin, no?
@timdog82001 I'm using ZSNES without a hitch, myself.
I'll add an example:
I have a rom for DoDonPachi, which MAME expects to be named ddonpach.zip. When AL adds this file to the ROM database, it will search for a game named 'ddonpach', which will not return a match from Allgames. However, should AL search for 'ddonpach' in the MAME DAT-file i mentioned, it will find an entry, and should from that find out that the full game name is 'DoDonPachi'. It could take this full game name and use this for searching instead.
Also, Would it be possible for someone to come up with a simple way to adding a "media info"-like view mode to Confluence? It would be a shame if AL didn't play well with the standard XBMC skin, no?
@timdog82001 I'm using ZSNES without a hitch, myself.