Audio delay controll
#1
i thiank that uone of must importat function of xbmp is the controll of audio delay for some divx downloaded and non perfectly sincronised
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#2
i agree it'd be great if this could be (re-)added, and likewise subtitle delays for badly synched subs...

thanks for a fantastic player!
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#3
this is the main reason i switch to xbmp when watching movies.
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#4
audio delay is already in xbmc.  it just isn't assigned to any particular buttons.

you can change this by editing keymap.xml and assigning whatever buttons you want to handle it.  note that each button can only be assigned to a single action, though, so you might have to miss out on some other action.  (although, the left and right triggers are currently not doing anything when viewing movies, so they could be used).

the action id's for audio delay are defined in key.h as:

#define action_audio_delay_min                          54
#define action_audio_delay_plus                         55

thus, to map audio delay minus to the left trigger, you'd add:

Quote:<action>
   <description>decrease audio delay</description>
   <id>54</id>
   <gamepad>lefttrigger</gamepad>
</action>

this needs to be added in the <window> </window> section for the fullscreen video.

enjoy.

oh, and subtitle delay is already there as well.



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#5
thanks jmarshall i just figured this out.

i missed this feature big time, i'm a happy man now:-)
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