2011-01-05, 00:28
I've already set it to "2000" but it makes no difference.
Hitcher Wrote:That's set by the width of the main view control.Got it!
mischga Wrote:Guys, you are just awesome!I have been thinking about adding one actually.
Would it be possible to insert a "coverflow" . I really love this feature, it is one of the few things i miss in alaska
DurhamDev Wrote:I think I'm looking to do something much less intensive, and think I have a quick question. I've made a copy of "defaults.xml" in the "colours" subdirectory, and have played with editing the colors to make a couple of changes... Here's where I'm stuck: the "Background" tag. It's not in the standard "FF000000" scheme I'm used to - it reads "0xfffffafa".
I can change many/most of the other tags, and they all seem to make sense... I would love to try and change the background to a darker colour, but cannot figure out how. (Or, am I looking in the wrong place?)
Quote:backgroundcolor
Specifies whether the window needs clearing prior to rendering, and if so which colour to use. Defaults to clearing to black. Set to 0 (or 0x00000000) to have no clearing at all. If your skin always renders opaque textures over the entire screen (eg using a backdrop image or multiple backdrop images) then setting the background color to 0 is the most optimal value and may improve performance significantly on slow GPUs.
Hitcher Wrote:So basically use the last 8 digits as normal.
<color name="Background">0x00000000</color>
jmarshall Wrote:If and only if said white texture is _exactly_ one colour.
If it's not exactly one colour then it offers no real benefit to you. It's primarily designed as an optimisation technique - if you never have anything blended against the black background (eg confluence almost always uses a backdrop image) then you don't need any background - you can instead just render on top of whatever was there previously. This prevents a clear operation, which on something like tegra2 at 1080p is 20% of the GPU's bandwidth.
Simple rule:
1. If you always have the screen covered up with opaque textures, set <backgroundcolor>0</backgroundcolor>
2. If you do have transparent textures, but they're over the top of a predominant solid color that's not black, use <backgroundcolor>white</backgroundcolor>.
You may in fact be able to do some funky effects with some moving transparent images using <backgroundcolor>0 as well :p
Cheers,
Jonathan
alexandergoll Wrote:Adding new viewtype basically means we are away from the theme concept, aren't we?Good point.
I'd suggest to get Aksala implemented as an inverted Alaska theme frst, before adding viewmodes. Would make it much easier to follow any updates to the original Alaska Revisited i think