2012-06-28, 08:49
XBMC does include this by default.. https://github.com/xbmc/xbmc/blob/Eden/s...roller.xml
It's with all the other default keymaps.
It's with all the other default keymaps.
<joystick name="Xbox 360 Wireless Receiver">
Controller (Xbox 360 Wireless Receiver for Windows)
Controller (XBOX 360 For Windows)
(2012-09-06, 20:56)HenryFord Wrote: Mhm - did you try to enable debug logging?
Can you post your keymap and the logfile somewhere (pastebin.org for example)?
(2012-09-07, 21:45)Spitfire47 Wrote: Okay, link is below and thanx for replying so fast!No problem!
http://pastebin.com/MfK2sbPA
PS: I did enable debug logging, it didn't seem to help.
(2012-09-07, 22:27)HenryFord Wrote:Okay, it's weird but I hope we could solve this. The log is below.(2012-09-07, 21:45)Spitfire47 Wrote: Okay, link is below and thanx for replying so fast!No problem!
http://pastebin.com/MfK2sbPA
PS: I did enable debug logging, it didn't seem to help.
Can't see anything wrong with the keymap right now... It may help to delete the "<altname>"-lines from the file, seeing as it contains the same name as the "<name>"-part...
Of course it doesn't help if you don't post the log
I'm on vacation for the next week, so I'm unable to help then... when I'm back I'll look into it.
Just leave the log here, maybe someone else is able to help as well.
(2012-06-22, 06:28)supermatty Wrote: Thanks to your helpful post I've got my xbox controller working. The only issue I'm having is that if I add the following entries to use the left analog stick, it's way too sensitive. The selection just flies across the screen. Any tips?
<axis limit="-1" id="2">Up</axis>
<axis limit="+1" id="2">Down</axis>
<axis limit="-1" id="1">Right</axis>
<axis limit="+1" id="1">Left</axis>
(2012-10-06, 15:02)darksupernova Wrote: I'm having exactly the same problem, did you ever find a solution?There's no solution since you cannot adjust the behaviour of the joystick. Since the joystick is an axis, every time you move on that axis by for example pressing the stick up, the key-press is fired. You can't adjust the delay inbetween XBMC sees the axis as being moved. What one would have to do is finetuning XBMC into recognizing the analog-stick-movement just every X seconds instead of X milliseconds (I suppose it's some small amount - 5ms or something like that). Since you can't do that, you can't use the analog stick for vertical/horizontal movement, the selection "flies across" as being said.
Max
(2012-10-22, 18:18)HenryFord Wrote:(2012-10-06, 15:02)darksupernova Wrote: I'm having exactly the same problem, did you ever find a solution?There's no solution since you cannot adjust the behaviour of the joystick. Since the joystick is an axis, every time you move on that axis by for example pressing the stick up, the key-press is fired. You can't adjust the delay inbetween XBMC sees the axis as being moved. What one would have to do is finetuning XBMC into recognizing the analog-stick-movement just every X seconds instead of X milliseconds (I suppose it's some small amount - 5ms or something like that). Since you can't do that, you can't use the analog stick for vertical/horizontal movement, the selection "flies across" as being said.
Max
The simple solution would be to use the D-Pad instead...