2011-02-02, 20:10
Hi guys, I'm completely new at this and I'm just getting my toes wet in skinning. I've read some threads and I learned I need the 'texturepacker' program to compile all the media files for my skins...
My simple question is, how do I do that? I can't find any command on the texturepacker interface to create the " .xbt file".
Here's what I've done : As my first test I took the Confluence skin and made some changes to it, only visuals, some edited textures on photoshop, changed colors, etc. Simple things. So I understand now I need to build an .xbt out of all those picture files, right? I also learned I needed to download a group of .dll files and put them next to the texturepacker.exe in the texturepacker folder, so I did that.
How do I build the .xbt file? what's the correct way of doing it and am I missing something?
Thanks in advance.
My simple question is, how do I do that? I can't find any command on the texturepacker interface to create the " .xbt file".
Here's what I've done : As my first test I took the Confluence skin and made some changes to it, only visuals, some edited textures on photoshop, changed colors, etc. Simple things. So I understand now I need to build an .xbt out of all those picture files, right? I also learned I needed to download a group of .dll files and put them next to the texturepacker.exe in the texturepacker folder, so I did that.
How do I build the .xbt file? what's the correct way of doing it and am I missing something?
Thanks in advance.