[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
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- smithr99 - 2010-11-21 one thing to note is that when doing an auto-scan that eventually works, the info message stays on "importing info from allgame.com". When you do an auto-scan that ends up failing, the info message cycles through each game as if it were adding them in. When it fails, you get an error in py script message and no games are added at all EDIT: There are also some spelling mistakes. "Entertainement" should say "Entertainment" ie "Super Nintendo Entertainment System". And also in the setting menu, the "Scaning" should say "Scanning" Just thought I'd help - Angelscry - 2010-11-21 Rob Loach Wrote:I uploaded a patch for thisThank you very much Rob Loach for this patch. I have tested it, and, honestly approved it. It will be included in the next version. I hope this option will guide users to configure their emulators launches. I could seem a little resistant in my previous reply, it was because it has not a unique way to launch an emulator. Sorry. For example in your patch, for epsxe you use the arguments : Code: -nogui -loadbin Code: -nogui -loadiso - Angelscry - 2010-11-21 smithr99 Wrote:my launchers.xml ...I think I have found your problem. For each GBA roms the game system indicated into your launchers.xml file is Game Boy Advanced. It must be Game Boy Advance. The scrappers use this value when searching game (using the gamesys file of the launcher). If the game system is wrong, the scrappers will not found any corresponding results. But I do not knows why you have Game Boy Advanced instead of Game Boy Advance. This value is normally fixed by the launcher. smithr99 Wrote:By the way, in my addon settings, the options for auto download of fanart and thumbs are both greyed out. Any ideas ?They are not active yet. Just planned. Prior to activate them I have to be sure that the manual way to scrap thumbnails and fanarts are stable. - Angelscry - 2010-11-21 smithr99 Wrote:one thing to note is that when doing an auto-scan that eventually works, the info message stays on "importing info from allgame.com".Scan failing are most of the time due to a mistake when scrapping one game info. I will play with your launchers.xml file and try to see what is wrong. smithr99 Wrote:EDIT: There are also some spelling mistakes. "Entertainement" should say "Entertainment" ie "Super Nintendo Entertainment System". And also in the setting menu, the "Scaning" should say "Scanning"English is not my natural tongue so I make spelling mistakes sometime. Thank you for your feedback on this. It will be fixed in the next version. - jpreville - 2010-11-21 looks like its picking the wrong number to system. i chose Sega Genesis and this the error i get.. 15:45:53 T:139974675883792 M:3499741184 NOTICE: Launcher: found 1 launchers 15:45:55 T:139974675883792 M:3499827200 ERROR: Error Type: exceptions.KeyError 15:45:55 T:139974675883792 M:3499827200 ERROR: Error Contents: studio 15:45:55 T:139974675883792 M:3499827200 ERROR: Traceback (most recent call last): File "/home/john/.xbmc/addons/plugin.program.advanced.launcher/addon.py", line 20, in ? plugin.Main() File "/home/john/.xbmc/addons/plugin.program.advanced.launcher/resources/lib/launcher_plugin.py", line 159, in __init__ self._import_roms(launcher) File "/home/john/.xbmc/addons/plugin.program.advanced.launcher/resources/lib/launcher_plugin.py", line 876, in _import_roms romdata["studio"] = gamedata["studio"] KeyError: studio John - Angelscry - 2010-11-21 jpreville Wrote:looks like its picking the wrong number to system. i chose Sega Genesis and this the error i get..Thank you for your feedback. This error occured when a game did not have studio information on the corresponding allgame page. I just found this bug after smithr99 report. It is normally fixed by the version 0.6.4 of the launcher that I have just released. Tell me if this last version as solved your problem. Thank you. - smithr99 - 2010-11-22 Angelscry Wrote:English is not my natural tongue so I make spelling mistakes sometime. Thank you for your feedback on this. It will be fixed in the next version. i assumed not as you're from Montreal! My French is terrible! Thanks very much for this updated launcher though - it rocks! Beep Boop Bap! - Rob Loach - 2010-11-22 Angelscry Wrote:Personally, on my system, I'm using the arguments : I'd trust your judgment on this more than mine. So feel free to change it to -loadiso. Thanks!... Also, if anyone else knows any we could add in there (WinUAE maybe?), we could add it. smithr99 Wrote:i assumed not as you're from Montreal! My French is terrible! Thanks very much for this updated launcher though - it rocks!Yay Canada! Angelscry Wrote:I'm not really sure that it will be possible. Actually how the XBMC/launcher add-on works is that when you start an application, XBMC go directly into background and it is the application which take the control (and also the keys control). It must be like this because we do not want to control the application and XBMC at the same time with the same keys. When the application is closed (by itself), XBMC take the control back. It may be possible to use a third-party script to check if key are pressed or not... but I'm not sure it will works directly form XBMC or from the launcher add-on. I will think about this.I was wondering about the same thing too. There would have to be a background process to check if the button is pressed. Using Popen() might be the way around it, but I honestly done much with Python yet. - jpreville - 2010-11-22 Hey AngelsCry, Solved my issue on Sega Genesis Games!! Thank You John - xmurrx - 2010-11-22 can someone make a guide on how to set this up? I really want to use this but I am at a loss. - Jurai - 2010-11-22 Just wanted to say this plugin is definitely looking like the go-to choice for launching emulators within xbmc, cannot wait for an option to download all the artwork at once! - Jurai - 2010-11-22 on another note, I'm having trouble launching NES roms via Mednafen which contain a comma in the filename, has anyone else encountered this? I am not super familiar with mednafen so it could be unrelated to the plugin - Pinhead - 2010-11-22 First, I want to say that this add-on is fantastic! Keep up the good work! I thought I'd give some feedback and pose some questions here. Firstly, I'm using the default Confluence skin. I tried adding a custom 'Games' button to the main menu, but when I try to select which add-on to tie the button to AL doesn't show up as an option (other add-ons do). It would be great if I could make a 'Games' button and go straight to the AL launcher menu. Secondly, I assume this has something to do with the Confluence skin, but right now I can only set my view settings to Thumbnail, List or Big List. In other words, there's no way to view year, studio, genre, or any other text-based information the add-on gets from allgames.com, other than the game name itself. Judging from the screens in the thread, there's more to the add-on than just viewing thumbnails. Do I have to edit the skin on my own, or is there some trick to this? - smithr99 - 2010-11-22 found a rather critical error. When adding a game in manually, if it fails, the plugin seems to wipe most of your launchers.xml file out eg I have 7 or 8 emus in my launchers list. I just tried adding a game manually by pressing C when Gameboy was highlighted, choose Manually Add File, then scroll for the game and select. A message appears saying "the file has been added sucessfully..." but then I get an Error in PY and when you reload the plugin, almost all the emus have now dissapeared Code: 10:16:43 T:3056039808 M:1675681792 WARNING: Trying to add unsupported control type 3 EDIT : I just figured it out. After manually adding a Rom, it doesnt close the launcher declaration ... Code: <launcher> - rausch101 - 2010-11-22 Angelscry - I've been getting running the batch scan/get info for entire roms folders and see that there's many games (maybe like 20-30%) that are not scraped, but are listed on the gamefaq website. I'm unsure what the most helpful way of reporting this is so I thought I'd ask first. How would you like me to report the unfound games? |