Posts: 3,449
Joined: Jul 2012
Reputation:
15
Skank
Posting Freak
Posts: 3,449
MM i dont see anyithing added really.. why should you want this..
Adds in my opnion 0 to the movie experience
Posts: 6
Joined: Jul 2011
Reputation:
0
I will start working on this afternoon time permitting. If I can get video contolled by xbmc onto an unreal object surface, the rest is just modeling a theater. I will probably start with a floating screen over a field and go from there
Posts: 6,252
Joined: Jun 2009
Reputation:
115
da-anda
Team-Kodi Member
Posts: 6,252
why do you need a unreal surface? I know that the unreal engine has Rift support, but this engine most likely won't be added to XBMC. Also keep in mind that in order to be accepted for mainline it has to work for all our platforms, so both OpenGL (Linux/OSX) and Direct3D (Windows).
Posts: 6
Joined: Jul 2011
Reputation:
0
I have mac, ubuntu and windows so I can test it on all platforms. This may just be a separate app that uses the xbmc video library. Conceptually it is a way to view and control xbmc media within the oculus. That movie theater is very cool in the oculus.
Posts: 6,564
Joined: Apr 2008
Reputation:
160
natethomas
Enjoying Retirement by Staying Busy
Posts: 6,564
I'm somewhat presuming that this is the kind of project that won't ever get merged into mainline, not because it is a bad project, but because, like OpenELEC, it's sort of its own thing. Could be wrong about that, of course.
Posts: 6,252
Joined: Jun 2009
Reputation:
115
da-anda
Team-Kodi Member
Posts: 6,252
nate, our skinning engine is already a 3D space, so with some effort it could be changed to allow simple 3D objects with a "inertia" to draw our GUI on instead of flat planes. This would allow skins with a little more "depth" and 3D-like animations (rotating a cube). This doesn't mean that for this the UI has to be viewed in stereoscopic mode, nor that the UI should become a game engine.
Posts: 6
Joined: Jul 2011
Reputation:
0
thanks for the info. Doing this is a game engine appears to be very difficult and expensive. I think this has a lot of potential. UDK requires a full blown license to access their source code. I havent done much research into unity yet.
Posts: 6,564
Joined: Apr 2008
Reputation:
160
natethomas
Enjoying Retirement by Staying Busy
Posts: 6,564
I feel like either I'm getting things confused or everyone else is. It seems to me the point of this idea is not to get 3D XBMC, but rather to render XBMC as a movie screen in a 3D space. Whether XBMC itself is displayed in 3D is somewhat beside the point. At least, that was the conclusion I drew from the video.
Posts: 6,252
Joined: Jun 2009
Reputation:
115
da-anda
Team-Kodi Member
Posts: 6,252
nate, this would still require XBMC to run in stereoscopic mode (which doesn't exist yet, but is being worked on), or you will end up with a SBS movie with a standard XBMC GUI that you can't split up for left and right eye.