thedalmeny Wrote:Hehe thanks!
Just be nice to have the MakeDDS.exe and convert.bat - as then it's just a fact of connecting to my Acer Revo.. Putting them inside the fanart folder and executing the batch file from my Windows PC, removes so much hassle.
At least that's the impression i've gotten?
I wonder where the .zip has gone from the thread.
This wouldn't actually work, the .dds files need to be made on your Acer machine. If they are on your Windows machine, XBMC won't copy them over. I have added some additional instructions to your other thread
here.
EDIT: Here is the other post, just to keep everything together.
thedalmeny, the .dds files are stored on the Acer but if you convert them on the Windows machine you will have to copy any new fanart from the Acer to the Windows machine, convert them, then copy them back any time you add anything new. The thread on compressed textures has directions on setting up the conversion tools and scripts directly on the Acer so you don't need to copy things back and forth.
It sounds like your Linux knowledge is pretty limited, so I will try to be as detailed as possible. Since you are running Live, which doesn't have much of a GUI past XBMC, download
PuTTY to your Windows machine and connect to your Acer over the network using SSH (should be the default connection type, all you should need to put into PuTTY is the IP address of your Acer). I believe the username/password for Live is xbmc/xbmc once you get PuTTY running.
To download the installers for the Texture Tools and CUDA Tools, you can either download the .run files on your Windows machine and FTP them somewhere on your Acer, or if you are connected with PuTTY run these commands:
Code:
cd ~/Downloads
wget http://nvidia-texture-tools.googlecode.com/files/nvidia-texture-tools-2.0.7-1.tar.gz
wget http://www.nvidia.com/object/thankyou.html?url=/compute/cuda/2_3/toolkit/cudatoolkit_2.3_linux_32_ubuntu9.04.run
tar -xvzf nvidia-texture-tools-2.0.7-1.tar.gz
sudo sh cudatoolkit_2.3_linux_32_ubuntu9.04.run
cd nvidia-texture-tools-2.0.7-1
That should get CUDA Tools installed and the Texture Tools code ready to compile. Then you should be able to follow the directions
here exactly (except skip the CUDA Tools installation since you would have already done it) to get the Texture Tools installed and running. Once that is done, you can create a script (probably most easily done on your Windows machine, then FTP'd over) to automatically compress any new fanart you have into .dds format. Then, as long as you have <useddsfanart> enabled in your advancedsettings.xml you should be good to go. As of right now the script will still need to be run any time new fanart is added, but keep in mind this feature is still very early on in development.