2011-08-31, 17:05
Please don't shoot me for bringing this up. I am fully aware of the hurdles behind porting XBMC to 360, and the reasons as to why it hasn't been done up until this point.
I just wanted to point out a few things for anybody on the dev team...
First:
http://code.google.com/p/ffplay360/
FFPlay360 - Full 720 playback on 360 based off of the FFMpeg library:
Reset_Glitch_Hack for Xbox360 - Run unsigned code on ANY Xbox 360, regardless of dash version
https://github.com/gligli/tools/tree/mas...litch_hack
In very basic terms...you can now use a JTAG programmer to dump your NAND from 360, then execute a glitch using a reset pulse specific to your NAND and run unsigned code on any 360.
So, I guess what I'm trying to say is...two of the major reasons I've seen listed in the past as to why there is little interest in XBMC360 development were due to the scarcity of JTAG consoles, meaning more difficult development and a small user base. The other was in regards to the lack of proper libraries for playback on the 360. It would seem, from my understanding, that FFPlay would alleviate this one. The Universal glitch hack, while still in it's infancy, will almost certainly blow the lid off of the 360 homebrew scene.
The third reason I've seen was the overwhelming scale of having to port everything for PPC.
Again...please don't flame me. I'm not trying to raise the same noob-fav question of "WHY YOU NO MAKE ME XBMC360?" I'm trying to say "Hey, this and this just happened. Does that change anybody's opinion at all?"
It may also be in part to the fact that I've not got a JTAG and want a decent media player on my 360...but not entirely.
I just wanted to point out a few things for anybody on the dev team...
First:
http://code.google.com/p/ffplay360/
FFPlay360 - Full 720 playback on 360 based off of the FFMpeg library:
Quote:Welcome to our release of FFPlay. From Cancerous and JQE
This is using FFmpeg libraries from http:\\ffmpeg.org as ported by Ced2911 This is using SDL as ported by Lantus
This should play allmost all 720p videos. 1080p IS UNSTABLE please don't report it we know about i.
INFO FOR USERS:
A brings up a menu, rewind, Fast Forward, Stop, Play, Pause.
NOTE: Fast Forward, and Rewind might be unstable. It is know and we are working on it.
NOW we have our people to thank.
cOz helped with some coding and solved a issue with running it on JTAGS
Thanks to testers: Blackwolf, JPizzle, Mattie, Razkar, and Trajik.
Thanks for direction and assistance: MaesterRo, Anthony, And node21
Thanks for the libraries Ced2911 and Lantus
Reset_Glitch_Hack for Xbox360 - Run unsigned code on ANY Xbox 360, regardless of dash version
https://github.com/gligli/tools/tree/mas...litch_hack
In very basic terms...you can now use a JTAG programmer to dump your NAND from 360, then execute a glitch using a reset pulse specific to your NAND and run unsigned code on any 360.
So, I guess what I'm trying to say is...two of the major reasons I've seen listed in the past as to why there is little interest in XBMC360 development were due to the scarcity of JTAG consoles, meaning more difficult development and a small user base. The other was in regards to the lack of proper libraries for playback on the 360. It would seem, from my understanding, that FFPlay would alleviate this one. The Universal glitch hack, while still in it's infancy, will almost certainly blow the lid off of the 360 homebrew scene.
The third reason I've seen was the overwhelming scale of having to port everything for PPC.
Again...please don't flame me. I'm not trying to raise the same noob-fav question of "WHY YOU NO MAKE ME XBMC360?" I'm trying to say "Hey, this and this just happened. Does that change anybody's opinion at all?"
It may also be in part to the fact that I've not got a JTAG and want a decent media player on my 360...but not entirely.