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i think it was that way when kai was introduced and its broken now. or does anybody else know a reason why its not shown in fullscreen anymore?
greets
bobbin007
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spiff
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sf.net patch #1197494
please somebody make it appear in fullscreen (i'm tried to have a look at it, but i'm not too familiar with the xmbc gui code..)
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spiff
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one small update:
it does show in pal50, however it does not show in pal60.
seems like coordinate-issues..
spiff
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yeah, it'll need m_bneedsscaling set in the constructor.
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spiff
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hi,
it has, at least in my tree (with a nice comment too..)
(if there is any confusion, i'm talking about guidialogkaitoast.cpp, i've not created any new dialogs..)
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ah, think i know what it is.
it's using relative coordinates i assume, and the m_iposx and m_iposy aren't scaled along with the control coordinates.
will fix next chance i get.
cheers,
jonathan