2012-09-23, 19:58
(2012-09-23, 09:46)Millencolin007 Wrote:(2012-09-22, 12:24)mighty_bombero Wrote:(2012-09-16, 20:05)Millencolin007 Wrote: The play queue for music is managed on the android device and not on xbmc itself. Since I don't want to poll xbmc for the playback status every second the app relies on the notifications (play, pause, stop,...) received from xbmc to detect that a song finished in order to play the next one. On some xbmc builds the notifications are broken which may be the case with the build you are using.
Does this mean if the memory management of the device kicks the app, the music stops. I ask because I'm using the Nook Color with ICS and that is not a setup with abundant memory.
MB
Yes if memory management kills the app music will stop after the song is complete. This is not the case if you are using file mode since all tracks will be queued on xbmc directly.
Normally the app is written in a way that the android system does not kill it while music is playing. It is possible to set some flags to prevent the app from being killed even if it is in the background.
So it did work fine for the last two days but only as long as nothing was added to the queue in another way. Once I added a file from the official remote or via an IR remote, Music Pump would always repeat the first track. Is this expected? Could you maybe implement clearing the queue if XBMC has been used in another way before? Or am I just hallucinating.
On the other discussion. The app is so slick I sure would pay if the minor annoyances were fixed.
MB