XBMC on MIPS opengl gaming device??
#1
Is it possible to run XBMC on a gaming device with these specifications?

CPU: Ingenic JZ4770 1 GHz MIPS processor
GPU: Vivante GC860, capable of OpenGL ES 2.0
Display: 3.5 inch LCD with 320x240 pixels; 4:3 aspect ratio is ideal for retro gaming
Memory: 256 MB DDR2
Internal storage: 8 GB, most of which is available for applications and data
External storage: micro SDHC up to 32 GB or micro SDXC of 64 GB (SDXC cards must be reformatted before use)
Mini USB 2.0 OTG
Mini HDMI 1.3 out
3.5 mm (mini jack) A/V port for earphone and analog TV-out
Stereo speakers, mono microphone
Accelerometer (g-sensor) and vibration motors
Wi-Fi 802.11 b/g/n 2.4 GHz, can connect to access point or direct device-to-device
Dimensions: 143 * 70 * 18 mm
Weight: 8 oz / 225 g
Battery: 2800 mAh

If so please support the GCW Zero kickstarter at:
http://www.kickstarter.com/projects/gcw/...g-handheld
Reply
#2
>Only one analog stick

meh....
Reply
#3
I can see an XBMC remote making sense on that device, but XBMC itself.. what would be the point?
Anyway, I dont think XBMC has been ported to MIPS.
Reply
#4
JXD S5110, would be a better option. More for less and with the Amlogic Meson3 chip in there opensource could be an option if pushed.
Reply
#5
>Only one analog stick - yeah, remember this is intended for RETROgaming. most of classic PC games and olrder homeconsoles, even arcade games only make use of the dpad

I have a prototype and it runs great! I put my money down for 2 Special Editions and just recently backed this project for 1 more unit. If XBMC ever gets ported to MIPS architecture, I bet, it would totally rock on this!! I really like the idea of having XBMC as a mobile media center on this device.
Reply

Logout Mark Read Team Forum Stats Members Help
XBMC on MIPS opengl gaming device??0