• 1
  • 51
  • 52
  • 53(current)
  • 54
  • 55
  • 168
RetroPlayer Test Builds (updated for Nexus)
New OpenElec build with added MAME, bSNES Mercury "Balanced", bSNES Mercury "Performance", Snes9x and Snes9x Next

OpenElec https://github.com/CharlieMarshall/OpenE...player-bk2 commit ae51b0cb
Kodi - https://github.com/garbear/xbmc/commits/...layer-15.2 commit 6e52a288

Issues should be the same as those listed in post 1, also the analogue stick on my Xbox 360 controller is not working for me on n64 games.

download here
Guide to building an all in one Ubuntu Server - TV(vdr),File,Music,Web

Server Fractal Designs Define XL, Asus P5QL/EPU, Dual Core E5200, 4gb, L4M-Twin S2 v6.2, Supermicro AOC-USAS-L8I, 1*SSD & 13*HDD drives (24TB total) - Ubuntu Server
XBMC 1 ASRock Z77E-ITX, G850, 8GB RAM, SSD, BD - Ubuntu / OpenElec frodo
XBMC 2 Revo 3700 - OpenElec frodo
XBMC 3 Raspb Pi
Reply
can you post a debug log?
I've just tried your OE build and analog stick works fine for n64.

EDIT: I used my legacy buttonmap. Maybe that's the issue.
EDIT2: Sorry update failed - testing the wrong OE version -.-
Reply
Thanks Charlie, your builds are appreciated.
Image
Reply
Yup! Very much appreciated!
Can anyone confirm or deny that opening remotely stored roms on a smb share does not work(at least for SMC files)?
Reply
@grumpygamer check your other thread
Image
Reply
Ha! I had checked only a few minutes before everyone else posted!
Reply
@charlie0440 I can reproduce the issue with the analog stick now.
Unfortunately I can't fix it easily and will have to start from scratch on my linux machine.
Reply
@charlie0440. Your latest build has broken controllers in game for me. They trigger kodi functions (like menu) rather than controlling the game. Reverting to your last build has my controllers working in game again..
Image
Reply
Charlie's builds are the only ones that have the emulator choice pop-up menu show up when selecting a rom
Reply
(2016-01-02, 18:56)a1rwulf Wrote: @charlie0440 I can reproduce the issue with the analog stick now.
Unfortunately I can't fix it easily and will have to start from scratch on my linux machine.

Glad you found the issue. Shame its not an easy fix. Will be greatly appreciated if you manage to fix it. n64 is my favourite platform for retroplayer

(2016-01-02, 19:10)N3MIS15 Wrote: @charlie0440. Your latest build has broken controllers in game for me. They trigger kodi functions (like menu) rather than controlling the game. Reverting to your last build has my controllers working in game again..

I noticed something similar. Some, but not all, platforms the controller just controlled kodi, ie pause, back etc. This to me seemed to be for the snes9x, snes9x-next emulators. I also noticed that now that MAME is included in these builds I expected to have MAME as a controller GUI option (old screenshot but you get the idea).

I may know the cause of the controller issue. It might have been the way I build the files (or shortcutted the build process on the new cores, but saying that, MAME works with my controller)

Image

Also the "get more" button on the above screen does not work:
Guide to building an all in one Ubuntu Server - TV(vdr),File,Music,Web

Server Fractal Designs Define XL, Asus P5QL/EPU, Dual Core E5200, 4gb, L4M-Twin S2 v6.2, Supermicro AOC-USAS-L8I, 1*SSD & 13*HDD drives (24TB total) - Ubuntu Server
XBMC 1 ASRock Z77E-ITX, G850, 8GB RAM, SSD, BD - Ubuntu / OpenElec frodo
XBMC 2 Revo 3700 - OpenElec frodo
XBMC 3 Raspb Pi
Reply
note that controllers are also implemented as addons.
hou need a controller for every platform otherwise it will fall back to the default controller.
the default controller controls kodi, so I think you are right, this is most likely your problem.
Reply
It's odd that the controller works for beetle snes but not for snes9x as they are the same platform.

I was playing with the playstation reared last night. Some games work perfectly. Others the controllers worked through the menu and stopped working
Guide to building an all in one Ubuntu Server - TV(vdr),File,Music,Web

Server Fractal Designs Define XL, Asus P5QL/EPU, Dual Core E5200, 4gb, L4M-Twin S2 v6.2, Supermicro AOC-USAS-L8I, 1*SSD & 13*HDD drives (24TB total) - Ubuntu Server
XBMC 1 ASRock Z77E-ITX, G850, 8GB RAM, SSD, BD - Ubuntu / OpenElec frodo
XBMC 2 Revo 3700 - OpenElec frodo
XBMC 3 Raspb Pi
Reply
it also works for MAME
Reply
See the Porting libretro cores to Kodi thread. Apologies for the amount of text, but section 2 (and the post it links to) should explain the entire system. This should help track down the problem.

(2016-01-02, 21:40)charlie0440 Wrote: Also the "get more" button on the above screen does not work:

This does nothing if there are no uninstalled controllers. Not showing an error dialog (or greying the button) is a bug, but it's difficult interfacing with the poor existing code so I might need some help on this.
(2016-01-01, 14:15)bibi Wrote: I just tested your last build, i get the same issue. Wonder if it isnt because my roms are on a nfs share...
Will try again this afternoon

See the libretro core matrix at http://kodi.wiki/view/Game_add-ons . The VFS column refers to the "Virtual File System", which is all sources that are on remote shares. If the add-on doesn't support VFS, then ROMs can't be played from an NFS share.

What if we cached cores locally? Then these cores would be able to play it.
RetroPlayer releases: https://github.com/garbear/xbmc/releases

Donations: eigendude.eth
Reply
(2016-01-03, 13:50)charlie0440 Wrote: It's odd that the controller works for beetle snes but not for snes9x as they are the same platform.

The snes9x and snes9x-next cores seem to be missing the ../resources/buttonmap.xml.
I just copied the resources folder from the beetle-bsnes core to the snes9x and snes9x-next cores and they seem to working ok now.
Reply
  • 1
  • 51
  • 52
  • 53(current)
  • 54
  • 55
  • 168

Logout Mark Read Team Forum Stats Members Help
RetroPlayer Test Builds (updated for Nexus)16