JSON Player.Seek unpredictable
#1
I'm developing a simple plugin for XBMC. I'm running into some strange behaviour when I try to seek an audio file using JSON. Sometimes it seeks to the correct position, but other times it is ineffective and doesn't influence the position of the file.

Code:
if not (self._json.executeNonQuery('Player.Open', {'item' : {'playlistid' : xbmc.PLAYLIST_MUSIC, 'position' : playlist_state.playlist_idx}})):
    xbmc.log("APR@ could not play item", xbmc.LOGDEBUG)
    return
m, s = divmod(playlist_state.file_offset, 60)
h, m = divmod(m, 60)
if not (self._json.executeNonQuery('Player.Seek', {'playerid' : xbmc.PLAYLIST_MUSIC, 'value' : {'hours' : int(h), 'minutes' : int(m), 'seconds' : int(s)}})):
    xbmc.log("APR@ could not go to position", xbmc.LOGDEBUG)

I'm using the JSON interface class from XBMC Resume.

In all cases the JSON query is received by XBMC. I don't see much of a difference between the (partial) logs of a successful seek and a failed seek. In both cases the query returns as successful according to the JSON interface.

Is there something I'm missing? I'm thinking that perhaps I should wait for some event caused by 'Player.Open' before executing 'Player.Seek'.

--Setup--
XBMC 12.3
Windows 7 x64
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