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Kodi DSPlayer – DirectShow Player for Windows
https://www.videohelp.com/software/madVR/old-versions

These all expire, afaik. Just download the latest if you have any issues.
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Just to fix every compiling issue correctly i have a good amount of work ahead of me.They changed kodi quite a lot since the last dsplayer update. I will probably skip redoing the evr since everyone will be using madvr i suppose i will save some time on that. I didnt test madvr is it still only using direct3d 9?
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(2024-03-19, 19:13)tiben20 Wrote: Just to fix every compiling issue correctly i have a good amount of work ahead of me.They changed kodi quite a lot since the last dsplayer update. I will probably skip redoing the evr since everyone will be using madvr i suppose i will save some time on that. I didnt test madvr is it still only using direct3d 9?
For sure, madVR should take priority over the internal renderer in this case.  madVR has had the option to use direct3d 11 for a while now.

For reference, the latest beta build (which includes the improvements for tone mapping) can be found here: http://madshi.net/madVRhdrMeasure205.zip (expires August).
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(2024-03-19, 19:13)tiben20 Wrote: Just to fix every compiling issue correctly i have a good amount of work ahead of me.They changed kodi quite a lot since the last dsplayer update. I will probably skip redoing the evr since everyone will be using madvr i suppose i will save some time on that. I didnt test madvr is it still only using direct3d 9?
No, madVR now can and does use Direct3D 11.
For troubleshooting and bug reporting please make sure you read this first (usually it's enough to follow instructions in the second post).
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(2024-03-19, 19:13)tiben20 Wrote: Just to fix every compiling issue correctly i have a good amount of work ahead of me.They changed kodi quite a lot since the last dsplayer update. I will probably skip redoing the evr since everyone will be using madvr i suppose i will save some time on that. I didnt test madvr is it still only using direct3d 9?
EVR would be absolutely time wasted. 
This might be interesting for future developments:

https://github.com/Aleksoid1978/VideoRenderer

As it’s still unclear what madVR’s future on PC it’s gonna be.
For troubleshooting and bug reporting please make sure you read this first (usually it's enough to follow instructions in the second post).
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(2024-03-19, 21:58)ashlar Wrote:
(2024-03-19, 19:13)tiben20 Wrote: Just to fix every compiling issue correctly i have a good amount of work ahead of me.They changed kodi quite a lot since the last dsplayer update. I will probably skip redoing the evr since everyone will be using madvr i suppose i will save some time on that. I didnt test madvr is it still only using direct3d 9?
EVR would be absolutely time wasted. 
This might be interesting for future developments:

https://github.com/Aleksoid1978/VideoRenderer

As it’s still unclear what madVR’s future on PC it’s gonna be.
I already worked with those guys from mpc-hc black edition.
Im the one who added the subtitles rendering in direct3d 11.
I also posted a patch for d3d12 rendering for the renderer and a patch for lavfilters for d3d12 decoding and also a patch for mpcvideodec d3d12 decoding.
They didn't want to take it since they dont know anything about direct3d 12. And also its really hard to speak with them they are 3 russian developers.
Quote:Things i have to fix before being done
Smartptr classes that dont compile
Every use of instance of settings,pvr, application, player sysinfo need to be converted to the new kodi system we use them a lot its around 1k lines to modify and verify that im doing the same thing as before
Remove the use of direct3d9 not sure about this one i will need to verify that madvr does not require a d3d9 device for the shaders
Fix the pvr code so far i just commented it so i can do it way after everything work
audio and subtitle stream need to be looked at
the source filter will need to be looked at they modified the core of reading file in kodi
remaking the main application to fit the new kodi system
remaking the new rendering system so we dont have infinite lock
If you guys want to see updates im making to the code

https://github.com/tiben20/xbmc/tree/dsplayer_march2024

Im trying to rush it before summer come up here in east canada. I have a lot of renovation on my house i want to do this summer.

i already did a lot so far.

I will need later 1 tester to compile the application to see if i didn't forget added code in the new git branch. And later i will need of course testers for the final product
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Update from 3500 error on compiling i'm down to 200
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(2024-03-27, 15:35)tiben20 Wrote: Update from 3500 error on compiling i'm down to 200
Go you! Smile
For troubleshooting and bug reporting please make sure you read this first (usually it's enough to follow instructions in the second post).
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finally i can start the nightmare of debugging PS: Good news on first test kodi start and nothings burn
Quote:28>kodi-test.vcxproj -> H:\KodiDSPlayer\Debug\kodi-test.exe
28>Done building project "kodi-test.vcxproj".
31>------ Skipped Build: Project: check, Configuration: Debug x64 ------
31>Project not selected to build for this solution configuration
========== Build: 26 succeeded, 0 failed, 6 up-to-date, 5 skipped ==========
========== Build completed at 09:58 and took 55,066 seconds ==========
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Got the ds filters into the filtergraph, creation of audio and video renderer.
Got the evr to loop through samples without crashingImageImage
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(2024-03-30, 15:43)tiben20 Wrote: Got the ds filters into the filtergraph, creation of audio and video renderer.
Got the evr to loop through samples without crashingImageImage
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The speed of your progress has been amazing. As you can tell, we're all excited!
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DSPlayer settings are now shown in the kodi menu
PS: Quick question the evr renderer was not used anymore i only see d3d9 in the class i took from aracnoz
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(2024-03-30, 23:58)tiben20 Wrote: Quick question the evr renderer was not used anymore i only see d3d9 in the class i took from aracnoz
Yeah, EVR was abandoned, if I recall correctly.

I also think that madVR settings ought to be left outside Kodi. Their often changing nature meant extra workload for aracnoz. He sustained it hoping that DSPlayer could be merged in mainline Kodi. But since that isn't in the cards, I don't think it would be worth it.
For troubleshooting and bug reporting please make sure you read this first (usually it's enough to follow instructions in the second post).
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(2024-04-01, 19:33)ashlar Wrote:
(2024-03-30, 23:58)tiben20 Wrote: Quick question the evr renderer was not used anymore i only see d3d9 in the class i took from aracnoz
Yeah, EVR was abandoned, if I recall correctly.

I also think that madVR settings ought to be left outside Kodi. Their often changing nature meant extra workload for aracnoz. He sustained it hoping that DSPlayer could be marged in mainline Kodi. But since that isn't in the cards, I don't think it would be worth it.
Yeah i wont touch the evr if i do an internal renderer it will be without vmr9 or evr its going to be something like mpc-be did im more familiar with it anyway
On a more familiar note. Madvr is actually rendering
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Didn't get a lot of time this weekend to work on it but madvr is currently not just rendering its also working with the kodi gui overlay.
TODO
-I will need to see if someone can compile directly from the source from github the instructions are the same as the normal kodi you follow the instructions build the solution with cmake and compile like in the latest documentation in the kodi wiki (this part is really important with the addition of over 100k lines of codes i might have forgotten some files if other want to compile it them self)
-Fix the action with the player example seeking and others which are not handled correctly right now
-fix stream
-fix pvr
-look into subtitles
-After that will test for stability
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Update 1: pause unpause fixed and thread messaging
Update 2: fixed time showed on osd and seeking
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Kodi DSPlayer – DirectShow Player for Windows47