Bug Resize control ignores position and size
#1
I'm trying to get the resize control in the calibration screen to appear on the left side of the screen instead of the centre but it's ignoring all position controls. I also discover that it also ignores the size you give the square texture and sets it to 540x540 (I'm guessing half the height of the screen).

Thanks.
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#2
Caused by the fact that we set the sizes and the positions of the controls within the window class in our core.

https://github.com/xbmc/xbmc/blob/master...n.cpp#L252
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#3
(2015-04-05, 17:20)Hitcher Wrote: I'm trying to get the resize control in the calibration screen to appear on the left side of the screen instead of the centre but it's ignoring all position controls. I also discover that it also ignores the size you give the square texture and sets it to 540x540 (I'm guessing half the height of the screen).

Thanks.

Maybe faking the position with a slide animation time="0" ?
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#4
Already tried that but it's value doesn't seem to scale for different resolutions either.

Just have to stick the old layout.
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