Win Audio Channels mapping issue only without passthrough
#46
as far as I can tell disabling mmx disables sse. so probably not a good idea to disable it.

shooting from the hip: https://github.com/FFmpeg/FFmpeg/commit/...7869986e5b
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#47
found this Smile http://thread.gmane.org/gmane.comp.video...cus=189143
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#48
it was alignment crap. prefixing the entry point to msvs with attribute_align_arg fixes the issue
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#49
holy shit - what else Wink - great digging Smile
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#50
Can we somehow workaround this issue by aligning the data we send in accordingly? From the ffmpeg code, this https://www.ffmpeg.org/doxygen/1.1/libav...ource.html is done, which is realigning the runtimestack?

Edit: thanks for explanation via mail - I was wrong.
First decide what functions / features you expect from a system. Then decide for the hardware. Don't waste your money on crap.
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#51
Hey Folks

Just a heads up - while the crashing issue appears to be gone, the audio is still not mapped correctly without passthrough in Isengard Beta2 (Dx11 version although I don't think this would matter).

Do you want new logs etc?
Addons I wrote &/or maintain:
OzWeather (Australian BOM weather) | Check Previous Episode | Playback Resumer | Unpause Jumpback | XSqueezeDisplay | (Legacy - XSqueeze & XZen)
Sorry, no help w/out a *full debug log*.
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Audio Channels mapping issue only without passthrough0