Req Texture diffuse with $VAR & $INFO
#16
Thats a great idea. For other parts of the skin. But will not work inside a wraplist for osd olayer controls eg I had focus working using label2 but could not work out how to get it working of nofocus icons.

The issue is I can't use $INFO in diffuse. For focus I can create multiple image control with visible Container(100).HasFocus(1) ect

Since each content has a different diffuse I can't make it work for nofocus
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#17
Would like to see a screenshot of what you got.
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#18
At the moment I am just modifying confluence. Starting with VideoFullScreen so really just osd controls.

But so far I have managed to create the osd buttons with a customisable glow
Customisable nofocus
Customisable focus
Customisable overlay

And have changed the progressbar with all different textures too

I mostly have done mods for Aeon mq6 but not happy enough with options and releases.

Screenshots soon.
Aussie, Aussie, Aussie, Oi, Oi, Oi

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#19
Ok I am back to this question again. I am able to make it work with alot of controls and stuff but would be a lot better if we could use variables or info labels. Will save a lot of coding.

Is this really hard to implement or not much of a request for it?

Having multiple mask that could be set via a info label or variable will make skins very customisable without adding heaps of code.

Really hope this could happen.
Aussie, Aussie, Aussie, Oi, Oi, Oi

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Texture diffuse with $VAR & $INFO1