XOT-Uzg v3.0.0 Alpha 1 h in XBMC-SVN_2007-12-03_rev10891-T3CH
#1
Has anybody else tested XOT-Uzg v3.0.0 Alpha 1 in yesterday's
t3ch build release? I did a quick check in the midst of a number
of other projects and got the impression it was not working as expected.

My previously installed XOT-Uzg v2.7.0 seemed to be working fine.

=========================================================
Xbox V1.6 , X3ce, X3 IR usb, Vantech Stealth fan mod
DVD remote, iOne Scorpius P20 RF keyboard
X3_3294_V16plus bios, Avalaunch 0.49.3
XBMC-SVN_2007-12-03_rev10891-T3CH, PMIII, xTV
=========================================================
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#2
the_optimist Wrote:Has anybody else tested XOT-Uzg v3.0.0 Alpha 1 in yesterday's
t3ch build release? I did a quick check in the midst of a number
of other projects and got the impression it was not working as expected.

My previously installed XOT-Uzg v2.7.0 seemed to be working fine.

=========================================================
Xbox V1.6 , X3ce, X3 IR usb, Vantech Stealth fan mod
DVD remote, iOne Scorpius P20 RF keyboard
X3_3294_V16plus bios, Avalaunch 0.49.3
XBMC-SVN_2007-12-03_rev10891-T3CH, PMIII, xTV
=========================================================
Let me check this. I am the developer of XOT and can give you an answer to your question.

But could you tell me what is not working in your opinion?

EDIT: there were some problems with the textboxes, but that is fixed in this Rev from XBMC
Code:
2007-12-04  10905  fixed: Textbox contents could disappear (in videoinfo for instance)
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#3
Basje Wrote:Let me check this. I am the developer of XOT and can give you an answer to your question.

Thank you for your reply, Basje. I am a great admirer of your work.
And thanks! for your contributions to xbmc.

Basje Wrote:But could you tell me what is not working in your opinion?
/QUOTE]

I am embarrassed to say that I did not do a careful test, which is why I simply
asked if anyone else had tried the new t3ch release. I was confused about several things last night. For example, xbmc made a chance in how one adds plugins as a source on the video page. After browsing to Video Plugins and choosing the plugin source, one
now gets to "OK" with a left-arrow click, and it took me some time to figure out what was going on.

Secondly (very embarrassing) I managed to get myself confused about whether XOT
is a script or a plugin. There are some release notes like this:
------------------------------------------------------------------------------------------------
# Added: self.pluginMode, if in plugin-mode, this variable is True
# Added: initPlugin method to Channel. This one can be used to do the initialisation of a channel. Remember to add the self.pluginMode = True to this part.
# Added: item.Downloadable indicates whether an item is downloadable. Should be used in the future to determine if it can be downloaded or not.
# Added: Plugin support (dates still missing in listing)
------------------------------------------------------------------------------------------------

Is this really the first XOT release as a plugin? I just couldn't remember.
Perhaps you have simply built into the XOT framework the option
for the user to make EITHER a script OR a plugin?

Anyway, I tried installing it both as a plugin and as a script, but neither one
was acting as I expected. I am sure there is a very simple way to tell the difference
between a script and a plugin, but I don't know what it is yet.

[quote=Basje]EDIT: there were some problems with the textboxes, but that is fixed in this Rev from XBMC
Code:
2007-12-04  10905  fixed: Textbox contents could disappear (in videoinfo for instance)

No, this was not my problem. It was something much more basic, like I could not
get to the main channel page or something like that.

Sorry to be so vague - I promise to test it more carefully in just a few hours and
let you know one way or the other. There is some chance that I simply made
a late-night mistake.
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#4
If you read the Readme.txt (it could be confusing) you can see that XOT is BOTH!

If you place it in xbmc\scripts\ and start it as a script (from the scripts window) it will act as a script.

If you place it in the xbmc\plugins\video\ folder and add it as a plugin, it will act as a plugin.

The stuff you mention is just for coders and not for the users. The self.pluginMode for example should be set to True in the InitPlugin method so other parts of XOT know to behave as a plugin instead of a script. Usually XOT takes care of this itself, but in some rare cases, when the InitPlugin method is overridden, it needs to be added manually. But like I said: that is just for coders.
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#5
Sorry, Basje - false alarm on my part. I just made a dumb mistake:
I copied the contents of the XOT-Uzg directory to my xbox,
but not the subdirectories. Just multi-tasking too much too late at night.

So both plugin and script are working great in 12/3 t3ch.

I really like the log files I am getting.
Apparently xot-uzg pays attention to the log level
in AdvancedSettings and writes its own log file.
Very nice.

You might want to check progwindow.py and urlopener.py:
they both refer to version 2. For example, the script throws up
a window visible to the user saying it is version 2.7.

I also reread the readme.txt to see if I missed installation instructions.
I don't see anything which says explicitly that xot can be installed
either as a script or a plugin. Maybe you could add some comments.

Thanks again for all your work!
Reply
#6
the_optimist Wrote:Sorry, Basje - false alarm on my part. I just made a dumb mistake:
I copied the contents of the XOT-Uzg directory to my xbox,
but not the subdirectories. Just multi-tasking too much too late at night.

So both plugin and script are working great in 12/3 t3ch.

I really like the log files I am getting.
Apparently xot-uzg pays attention to the log level
in AdvancedSettings and writes its own log file.
Very nice.

You might want to check progwindow.py and urlopener.py:
they both refer to version 2. For example, the script throws up
a window visible to the user saying it is version 2.7.

I also reread the readme.txt to see if I missed installation instructions.
I don't see anything which says explicitly that xot can be installed
either as a script or a plugin. Maybe you could add some comments.

Thanks again for all your work!
Thanks for the notice. Because of the Apha status, not all documentation and versionnumbers are updated. I will have a look at the two files, with version 2.7 in it and I will update the readme.txt.
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XOT-Uzg v3.0.0 Alpha 1 h in XBMC-SVN_2007-12-03_rev10891-T3CH0