bobo1on1 Wrote:The only way around this is to measure the refreshrate, but that's a bit error prone.
I've been playing with the syncing options for a while now.
I get the best results with them turned off.
- Using Audio sync I get tearing.
- I haven't used drop/dupe audio as I'm using analogue out and this option has just gotta be for SPDIF encoded DTS/DD packets.
- Using resample audio it's not smooth. And I can hear the audio pitch changing. It "warbles".
My refresh rate is set to 71.928hz. But XBMC detects this as 72hz, the GDI refresh rate. I think this mismatch causes issues.
There really is no way round measuring the refresh rate. Reclock, MPC-HC EVR Custom Renderer, and madVR all measure the refresh rate.
You can see this process as reclock is fired up for the first time - the reclock icon blinks red/green while doing the measurement. Once it's locked on it stays green. It only needs to do this once, not everytime it's used.
Back on XBMC I may get better results running a custom refresh rate of 72.000hz to match the GDI refresh rate. But that's not right. The source FPS is 23.976. The refresh rate should be an exact multiple of the source.
Anyway, I hope this feedback is useful.
Mark