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Wow!! performance now is really good!! i can't believe it... fan arts are loaded very very fast on my ION based machine. This feature is really a must in XBMC; i've not find any problems ATM.
I've also modified IceNine's script to convert also music fanarts. For ION based devices, this feature should be added by default.
good work guys! things like this makes XBMC better and better every day...
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AR1600, using Aeon65, not a lot of performance difference in the overall scheme of things. I can definately tell that the fanart is loading faster, so as long as I set the info panel timing high scrolling through the library is faster. Still chugs on loading the movie poster thumbnail when scrolling and then the info panel with the fanart scaled down when that loads.
I'll probably still continue to use this, because any perf boost I can get on the AR1600 gui is worth it.
One question, if I have useddsfanart turned on, will it fall-back to using a the tbn for new fanart that hasn't been converted or do I need to call the script every few minutes to check for new stuff?
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Jezz_X
Team-XBMC Skinner
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The whole point of this thread (originally) was for people to test the difference and see if it would work better. If it does with no noticable loss in image quality then it would be adapted as the default way to cache the images.
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2010-01-27, 07:34
(This post was last modified: 2010-01-27, 08:46 by headcase.)
Uh ... found the reason why I wasn't seeing perf increase under Aeon.
useddsfanart wasn't actually working for me. I fiddled a bit and then ended up reconverting my tbn's to dds and then it started working. Now I know what you guys are on about! The difference is astounding and now I'm praying all graphics get handled this way in a future release.
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I'm sure everyone who has read this thread knows my opinion on this being built more completely into XBMC. I do think that it should be an option rather than the only possible setting. Maybe it could be set as the default in future builds and let people go back to the .tbn format if they want to save HD space and have powerful enough equipment that the performance hit would be small or none.
I don't think that XBMC users should be forced into one format or the other, because people who run XBMC on the same machine as they store their media may want to minimize XBMC's impact on their storage. This may not even be a big issue though, I have over 250 fanarts where the .tbn files take up about 20MB and the the .dds files take up about 90MB. This may change some if more images are converted to .dds format (posters etc.), but it still will only account for a small percentage of total space on most hard drives.
I for one am very please that this feature has gotten so much more attention recently. The thread seemed dead for several months before we all got together on it, and I hope that the attention will spur some consideration from the developers so that this becomes much more of an "official" feature rather than the testing system it is now.
Once again, I can't thank the developers of XBMC enough and I know I will personally wait as long as it takes for them to work on this without pestering them too much. I'm sure they have enough on their plates already.