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I totally agree IceNine, having this feature as default and having an option in XBMC GUI to disable the use of DDS images and go back to the previous one. That way, users with limited hard disk space can enable it if they want. I'm sure that this feature will be added in a near future to stable XBMC releases because the performance impact is so big and noticable that almost every user having a nettop should agree with this.
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@vdrfan: and? it will be added soon? it's planned? can you advance the project status about this feature? what can we expect in next releases?
many thanks for the info!
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Definitely, we (not me) are working on it.
Always read the
online manual (wiki),
FAQ (wiki) and search the forum before posting.
Do not PM or e-mail Team-Kodi members directly asking for support. Read/follow the
forum rules (wiki).
Please read the pages on
troubleshooting (wiki) and
bug reporting (wiki) before reporting issues.
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Why do you think I wrote it in the first place? Ofcourse it'll be added.
As with everything, we don't do things half-arsed. A full solution to image caching is in the works. It'll take a wee while to get it right, however, so be patient.
Cheers,
Jonathan
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See GUILargeTextureManager.cpp - it's a trivial change to get it working for posters.
Obviously it'll only works for background loaded thumbs though.
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Jezz_X
Team-XBMC Skinner
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The problem I would guess with having an option to turn it on and off is. All the fanart you have accumulated with it on would not work if you decided to turn it off again and probably vice versa
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There's not going to be an option to turn it on or off. The fanart that we cache will be compressed using zlib to reduce (losslessly) the size on disk. The benefits are simply far too large to bother having to care about different formats.
Cheers,
Jonathan
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fekker
Posting Freak
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I'm thinking ahead here, i get it's still a work in progress right now.
If the images are compressed and stored in place (or along side) of the .tbn (.jpg) files with the media, will they be picked up during the library scan.
i.e.
if I add this to UMM, where it runs the conversion and outputs the .dds files
Will it pickup the .dds file or just grab the .tbn file and do the compression and caching on that one.
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Jezz_X
Team-XBMC Skinner
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The DDS files are only for internal caching the external stuff will still all be the same
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bleze
Senior Member
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jezz_x, Well it would be nice if XBMC would just copy fanart.dss from movie folder to cache folder if needed (and maybe folder.dss). I was thinking of cooking something that created the .dss files on my server, so the XBMC instances should not be bothered with it.
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2010-01-30, 04:53
(This post was last modified: 2010-02-01, 19:07 by t00fan.)
Hi,
I was wondering if someone would be kind enough to write a batch file (for WINDOWS) to convert all the .tbn files in the fanart directory to dds. nvcompress or makedds will work since I have both executables.
Appreciate any help.
Thanks,
t