2010-01-20, 13:25
Does it work on GL builds for Windows as well?
bohdy Wrote:Most significantly, I have observed that there is a difference in black levels between the vdpau output and the alternative. VDPAU seems to output in TV ranges (16-235) so I set my TV to the appropriate setting to compensate, while the regular renderer seems to output closer to PC (full range) output, so I have to switch my TV back to compensate again otherwise the picture is too dark.For VDPAU Full RGB range (0-255) uncheck VDPAU Studio level color conversion in Video settings.
ezechiel1917 Wrote:For VDPAU Full RGB range (0-255) uncheck VDPAU Studio level color conversion in Video settings.
athloni Wrote:Is available it in the latest SVN build?
finite3 Wrote:Because nothing is ever easy..
In testing on my Asrock ION 330,
a) I had to turn on the sync audio to gpu option
b) Only bilinear, bicubic and nearest neighbour work without big audio sync issues :-(
c) unoptimized Lanczos 3 drops way too many frames
This is with nvidia 190.53.
alanwww1 Wrote:Practically for SD videos you don't need HW acceleration at all. Only for HD vidos. An SD mpeg2 or divx can easily be played on the weakest cpu exists.
Alan