2013-01-22, 06:58
Hi devs,
searched a lot (wiki, forums) but cant seem to find what happened to <audiodevice>custom</audiodevice> option in AE builds (RC3, Linux).
It seems to be ignored completely (reverts to @ in startup):
and customdevice is removed from guisettings.xml once XBMC exits.
Tried overriding via advancedsettings.xml without much success - got some beeps and blips, then XBMC froze.
What I want to do is for XBMC to use just one analog jack, leaving other two for other uses as I'm using this PC as multizone music player; I had this working for a long time, and
works just fine. But how can I specify "plug:red" using new AudioEngine? "ALSA:plug:red" is ignored and GUI only lets me select a WHOLE device ...
Your help is very much appreciated!
searched a lot (wiki, forums) but cant seem to find what happened to <audiodevice>custom</audiodevice> option in AE builds (RC3, Linux).
It seems to be ignored completely (reverts to @ in startup):
Code:
CSoftAE::InternalOpenSink - sink incompatible, re-starting
CAESinkALSA::Initialize - Attempting to open device "@"
and customdevice is removed from guisettings.xml once XBMC exits.
Tried overriding via advancedsettings.xml without much success - got some beeps and blips, then XBMC froze.
What I want to do is for XBMC to use just one analog jack, leaving other two for other uses as I'm using this PC as multizone music player; I had this working for a long time, and
Code:
aplay -Dplug:red
works just fine. But how can I specify "plug:red" using new AudioEngine? "ALSA:plug:red" is ignored and GUI only lets me select a WHOLE device ...
Your help is very much appreciated!