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Just a thought. Perhaps you are most likely against this since you prefer fellow co-operative non-profit development. I wouldn´t personally mind to crowd fund development for a good workling low-cost ARM-player based on open reference design. It is too messed with different HD players and different chipsets ATM and they seem more like vaporware or made for guinea pigs
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Somebody hasn't heard about the libstagefright builds for Android...
http://forum.xbmc.org/showthread.php?tid=152005
Posts: 31,445
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2013-03-15, 19:11
(This post was last modified: 2013-03-15, 19:12 by Ned Scott.)
There are multiple ARM boxes on the market right now that run XBMC very well, and even more on the way. No contest would even come close to a proper developers salary. Besides, two Team XBMC devs work full time by a company called Pivos to work on XBMC, and they're kicking ass. So are the unpaid developers.
XBMC for Android is making fantastic progress. Just because it doesn't run on every POS from a no name company in China doesn't mean progress is slow. It took a few years before XBMC on the PC actually shaped up, and I'd say we're moving faster than we were then.
It's a nice suggestion, but unless you can raise enough money to give a fair developer salary or two, it won't matter much. Anything less, and the existing devs have to keep their day jobs and do XBMC in their spare time.