Fantastic job Jezz and JM
here is the difference in pal 4x3 with AA
Top one is xbmc_pc no AA
Bottom is Xbox with AA
Still some jaggies, bummer. I'm compiling now to see how many jaggies came up on that screen shot from resizing
Just compiled a PC build. And I must say stunning work!
it really looks sweet.
Thank you Jezz_X for the skinning and jmarshall for the programming.
Hope this gives birth to a whole heap of skins using the rotatey and rotatex feature.
/Tomas
just from my amateurish study of that screenshot jrm posted, it seems to be the cover images are being AA'd but the frame around them isnt? thus the residual jaggies?
am I right?
Did some investigating with the new build, yeah jaggies are there. But hey, xbmc is a few steps closer to a beautiful CoverFlow style. Nice work jmarshall and Jezz_X, this is really phenomenal.
a bit OT, but lol@tween bouncing
whats the svn adress for PMIII skin?
svnadress/skin/Project Mayhem III
...
i want to download the skin with tortoisesvn and i dont know the svn adress:o
Freddo Wrote:just from my amateurish study of that screenshot jrm posted, it seems to be the cover images are being AA'd but the frame around them isnt? thus the residual jaggies?
am I right?
AFAIK...
frame is AA'd, thats how AA looks!
shizzle Wrote:i want to download the skin with tortoisesvn and i dont know the svn adress:o
You do understand that you need a build of xbmc that is compiled today?
/Tomas
ALL rotated textures get AA afaik
All textures are bilinear filtered and all rotated polygons are edge AA-ed AFAIK.