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Release Aeon Nox: SiLVO - Printable Version

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RE: Aeon Nox 5: SiLVO - mikeSiLVO - 2015-10-13

I just merged the latest from Maniacs PVR updates from the Nox 5 main branch to both master and isengard branches. I had quite a few conflicts so if anybody uses the PVR please test it out for anything I may have missed.

Thanks.


RE: Aeon Nox 5: SiLVO - UsefulG - 2015-10-13

I'm with @Warner306, I would like the submenu to slide out to the right of the vertical menu. It feels counter intuitive to click once to open submenu but then clicking again opens the main menu item rather than closing it.


RE: Aeon Nox 5: SiLVO - Mr. V - 2015-10-13

(2015-10-12, 14:08)mikesilvo164 Wrote: Here is where design constraints come into play... I can easily separate submenu from main menu but to easily incorporate the two, simplification seemed the best so I could not add the infoline to the layout since properties do not work inside them, while this can be overcome, the outcome was a ballooning of the code and that is what I try to avoid first and foremost... The current implementation is if you have a submenu picked for the item the first click opens the submenu and the second will open the item:
Here is another pic showing the Movies submenu open:
Image

As stated all of this is currently up in the air so suggestions and opinions are welcome.

My current opinion of widgets would be to center align them just like the main menu item. Widgets however are exclusive to Mr. V and his choice so a suggestion/request to his thread would be where that should go Wink

Thought I throw my thoughts out the there on the graphical design on the vertical home menu. As mike said it is still up in air and not anything final.

I am kind of leaning on the side of centering the widget.
Image


RE: Aeon Nox 5: SiLVO - martinconroy - 2015-10-13

(2015-10-13, 12:22)UsefulG Wrote: I'm with @Warner306, I would like the submenu to slide out to the right of the vertical menu. It feels counter intuitive to click once to open submenu but then clicking again opens the main menu item rather than closing it.

I'm with this also. If using a remote to navigate I don't see how this vertical placement could work without being frustrating. The assumption for most users would be (and correct me if I'm wrong) that you navigate up and down to select the main category. Enter/select would execute that category's default action rather than expanding the list. I would expect to click "right" to see a submenu.

Just my personal thoughts.


RE: Aeon Nox 5: SiLVO - mikeSiLVO - 2015-10-13

I'm having a hard time seeing how placing the submenu horizontally when selecting to use a vertical menu makes more sense...
Does anybody have any examples of this?

In my opinion the submenu should not cover items like widgets or protrude outside the menu background and all I am picturing is this:

| |
|-|-------
| |

Not that unintuitive in my using of it, onclick opens submenu if you have one and onback closes it. The way it opens can be changed to something else but you have to think of all options for instance onright would block navigation to widgets.
Design constraints Wink All possible chosen options need to be accounted for.
If anybody wants to try it I believe the skin reFocus uses the same for its vertical menu.


RE: Aeon Nox 5: SiLVO - martinconroy - 2015-10-13

(2015-10-13, 12:55)mikesilvo164 Wrote: I'm having a hard time seeing how placing the submenu horizontally when selecting to use a vertical menu makes more sense...
Does anybody have any examples of this?

In my opinion the submenu should not cover items like widgets or protrude outside the menu background and all I am picturing is this:

| |
|-|-------
| |

Not that unintuitive in my using of it, onclick opens submenu if you have one and onback closes it. The way it opens can be changed to something else but you have to think of all options for instance onright would block navigation to widgets.
Design constraints Wink All possible chosen options need to be accounted for.
If anybody wants to try it I believe the skin reFocus uses the same for its vertical menu.

Hi Mike,

Thanks for the pointer. I guess what becomes apparent when trying reFocus (as I have just done) is that things DO work once you get used to them. I suppose my argument is that I expect when using navigation buttons that opposite buttons have the opposite effect. i.e. in a horizontal menu it's "down" to get to the submenu, and "up" to get back to the main menu. What seems a little unnatural in this vertical case is that it's "select" to open the menu and "left" to close it. What I do really like on reFocus is the "key" which shows what happens when you click buttons. i.e. on Movies click right to see a Recent movie, then it's up/down to scroll these.

Basically, on reflection, I think something like reFocus WOULD work, it would just take some getting used to. I think the (optional?) display of a key to aid navigation would be great if possible.


RE: Aeon Nox 5: SiLVO - Mr. V - 2015-10-13

Another possible design for the vertical menu using the MediaStream background with the widget centered.

Image


RE: Aeon Nox 5: SiLVO - mikeSiLVO - 2015-10-13

(2015-10-13, 13:09)martinconroy Wrote: Hi Mike,

Thanks for the pointer. I guess what becomes apparent when trying reFocus (as I have just done) is that things DO work once you get used to them. I suppose my argument is that I expect when using navigation buttons that opposite buttons have the opposite effect. i.e. in a horizontal menu it's "down" to get to the submenu, and "up" to get back to the main menu. What seems a little unnatural in this vertical case is that it's "select" to open the menu and "left" to close it. What I do really like on reFocus is the "key" which shows what happens when you click buttons. i.e. on Movies click right to see a Recent movie, then it's up/down to scroll these.

Basically, on reflection, I think something like reFocus WOULD work, it would just take some getting used to. I think the (optional?) display of a key to aid navigation would be great if possible.

In the current implementation the submenu closes when pressing back or backspace. The same button used to go to a previous window.

I have not actually used reFocus Confused will have to install it so I can see what you mean. The problem is when including such a radical change from the current menu is that unless I want to basically recode the entire home menu to accommodate the vertical change some things need to be handled with simple slide animations and hiding of elements instead of adding whole new includes to do the same thing as the ones already present.

Right now because of the skin.shortcuts include created with the option added to the build line the vertical menu takes up very little code like 70 lines or something like that including the background image.

Nothing is set yet so do not consider my apprehension as a no just more like "I need a little convincing" Wink


RE: Aeon Nox 5: SiLVO - mikeSiLVO - 2015-10-13

(2015-10-13, 13:17)Mr. V Wrote: Another possible design for the vertical menu using the MediaStream background with the widget centered.

You already know my vote Wink


RE: Aeon Nox 5: SiLVO - mikeSiLVO - 2015-10-13

Ok, I just had a "what the heck is going on moment!?"
I just refreshed the Aeon Nox section and I could not find this thread... When did it get moved to the important section?

Thanks BigNoid! Blush


RE: Aeon Nox 5: SiLVO - GTunney - 2015-10-13

Could you not have the submenu appear to the side but only show 3 entries and have the above and below faded out to reduce the submenu visibility.

Bit of an example below.

| Actors (Faded 25%)
Movies | Genres
| Unwatched (Faded 25%)

Or even have more as below.


| In Progress (Faded 25%)
| Actors (Faded 50%)
Movies | Genres
| Unwatched (Faded 50%)
| Recently Added (Faded 25%)


RE: Aeon Nox 5: SiLVO - Tatts4Life - 2015-10-13

(2015-10-13, 12:55)mikesilvo164 Wrote: I'm having a hard time seeing how placing the submenu horizontally when selecting to use a vertical menu makes more sense...
Does anybody have any examples of this?

In my opinion the submenu should not cover items like widgets or protrude outside the menu background and all I am picturing is this:

| |
|-|-------
| |

Not that unintuitive in my using of it, onclick opens submenu if you have one and onback closes it. The way it opens can be changed to something else but you have to think of all options for instance onright would block navigation to widgets.
Design constraints Wink All possible chosen options need to be accounted for.
If anybody wants to try it I believe the skin reFocus uses the same for its vertical menu.


If I knew anything about how to make a skin or mod one I would do it more like this

I I-
I-I-
I I-

That way it won't protrude over the art or too far past the menu border. At least I think this is what people might be talking about.


RE: Aeon Nox 5: SiLVO - UsefulG - 2015-10-13

I guess the way I see it going would be

Main Menu view

Code:
|TV Shows      |                
|Live TV       |
|Movies        |
|Music         |
|Games         |

Highlight Movies on the main menu and vertical Movie submenu appears on the right hand side of the main menu bar. The teams are centred as they are now on the horizontal menu and the background is a slightly lighter colour like the current submenu.

Code:
|TV Shows      |                  |
|Live TV       |Movie Submenu Item|
|Movies        |Movie Submenu Item|
|Music         |Movie Submenu Item|
|Games         |                  |

Not sure about widget placement as I don't use them but either the same kind of placement vertically like the sub menu or a horizontal widget menu along the bottom of the screen.


RE: Aeon Nox 5: SiLVO - mikeSiLVO - 2015-10-13

Here is the dilemma... I only have 450 pixels of space to work with. I can do many things like using a different font and size for the submenu or slide the main menu offscreen to the left but in order to not have to cut a widget option I need to stay within that 450 pixel guideline. I also do not want to use a substantially smaller font size for the main menu to make things "fit".

Right now the things that are definite are a centered fixed main menu because that is the only way it will work with having 1 item or 100 and also that 450 pixel limit. Other than that it is all open to any suggestions or changes Nod

Cool


RE: Aeon Nox 5: SiLVO - UsefulG - 2015-10-13

Only 450 pixels for the vertical menu? Thinking caps on people. Smile