Titan BINGIE v1 (UPDATED 08/2019) - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Skins Support (https://forum.kodi.tv/forumdisplay.php?fid=67) +---- Forum: Skin Archive (https://forum.kodi.tv/forumdisplay.php?fid=179) +----- Forum: Titan (https://forum.kodi.tv/forumdisplay.php?fid=212) +----- Thread: Titan BINGIE v1 (UPDATED 08/2019) (/showthread.php?tid=334820) Pages:
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RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-04 (2020-06-04, 03:31)vrds Wrote:There's a setting in the skin that says something like show info for only TV shows. I can't look where it's at right now but it's there.(2020-06-04, 03:23)AchillesPunks Wrote:(2020-06-04, 01:55)vrds Wrote: I just did some basic stuff, like reducing the spotlight image size ( I prefer it smaller ate the right corner instead os almost all the screen)VRDS. RE: Titan BINGIE v1 (UPDATED 2/5/2019) - AchillesPunks - 2020-06-04 (2020-06-04, 05:38)DragonTurtle Wrote:You could try the includeslandscapelarge.xml(2019-05-27, 16:06)cartman.dos Wrote: in the works... RE: Titan BINGIE v1 (UPDATED 2/5/2019) - DragonTurtle - 2020-06-04 (2020-06-04, 05:46)AchillesPunks Wrote:(2020-06-04, 05:38)DragonTurtle Wrote:You could try the includeslandscapelarge.xml(2019-05-27, 16:06)cartman.dos Wrote: in the works... Do you have Widget_highlight layout or was it a prototype. can it be accessed from the Master File in github? I'm wondering if it's not included in my build. RE: Titan BINGIE v1 (UPDATED 2/5/2019) - AchillesPunks - 2020-06-04 (2020-06-04, 05:52)DragonTurtle Wrote:I do have one but it's not ready yet. I didn't know I left it in the images. I'll add it as soon as it's complete. Still needs some tweaks(2020-06-04, 05:46)AchillesPunks Wrote:(2020-06-04, 05:38)DragonTurtle Wrote: The first image shows a widget layout called widget Highlights I think, I'm using Bingie 1.03 and in my file directory, I have a similar image showing this layout.You could try the includeslandscapelarge.xml RE: Titan BINGIE v1 (UPDATED 2/5/2019) - DragonTurtle - 2020-06-04 (2020-06-04, 05:46)AchillesPunks Wrote:That's awesome to know that your working on it, I'll be looking forward to it.(2020-06-04, 05:38)DragonTurtle Wrote:You could try the includeslandscapelarge.xml(2019-05-27, 16:06)cartman.dos Wrote: in the works... includeslandscapelarge.xml Isn't in my XML folder either I'm getting the feeling that my build is a bit different than bingie 1.02 and bingie 1.03-rc2 as my Wide Box looks nothing like this RE: Titan BINGIE v1 (UPDATED 2/5/2019) - DragonTurtle - 2020-06-04 (2020-06-04, 05:46)AchillesPunks Wrote:That's awesome to know that your working on it, I'll be looking forward to it.(2020-06-04, 05:38)DragonTurtle Wrote:You could try the includeslandscapelarge.xml(2019-05-27, 16:06)cartman.dos Wrote: in the works... includeslandscapelarge.xml Isn't in my XML folder either I'm getting the feeling that my build is a bit different than bingie 1.02 and bingie 1.03-rc2 as my Wide Box looks nothing like this RE: Titan BINGIE v1 (UPDATED 2/5/2019) - AchillesPunks - 2020-06-04 (2020-06-04, 06:27)DragonTurtle Wrote:Then it's name is includesladscapelayout.xml maybe. just going off the top of my head here not at a computer. Has to be there the skin needs it.(2020-06-04, 05:46)AchillesPunks Wrote:That's awesome to know that your working on it, I'll be looking forward to it.(2020-06-04, 05:38)DragonTurtle Wrote: The first image shows a widget layout called widget Highlights I think, I'm using Bingie 1.03 and in my file directory, I have a similar image showing this layout.You could try the includeslandscapelarge.xml RE: Titan BINGIE v1 (UPDATED 08/2019) - vrds - 2020-06-04 @AchillesPunks Hey, I remember see some post of you regarding the "double" layer of medica flags in the Home Hubs, and I think I have sort it out kkkk. In the mediaflags XML there is this part: <include name="mediaflags_large"> <include condition="Window.IsActive(Home) | $EXP[IsBingieListsActive] | $EXP[IsBingieHubsActive]">mediaflags_large_widgets</include> <!--include condition="!Window.IsActive(Home)">mediaflags_large_normal</include--> </include> The second condition needs to go... Can you confirm it? RE: Titan BINGIE v1 (UPDATED 08/2019) - Makebueno - 2020-06-04 (2020-06-03, 20:51)Fuchs2468 Wrote:(2020-06-03, 19:13)Makebueno Wrote: Hi one time guys Thank you so much, i change the configuration of the addon and now doesnt appear the message RE: Titan BINGIE v1 (UPDATED 08/2019) - vrds - 2020-06-04 (2020-06-04, 14:19)vrds Wrote: @AchillesPunks@AchillesPunks , Actually that doesn't solve it all, if just delete the second condition it disapear the mediaflags on library views... but... if we just delete de EXP of the first condition like <include name="mediaflags_large"> <include condition="Window.IsActive(Home)">mediaflags_large_widgets</include> <include condition="!Window.IsActive(Home)">mediaflags_large_normal</include> </include> This seems to work good on all screens... As I said, I'm not a programer, I don't even know what the "!" makes in the begining of the condition, but at least I found out that the issue is in this both condition, so now I let someone like you that know this things to make the code right RE: Titan BINGIE v1 (UPDATED 08/2019) - FXB78 - 2020-06-04 (2020-06-04, 18:55)vrds Wrote:Just FYI, the <!--include></include--> basically means ignore, so it is the same as deleting the code but often kept as a reference to what you are 'deleting'(2020-06-04, 14:19)vrds Wrote: @AchillesPunksAs I said, I'm not a programer, I don't even know what the "!" makes in the begining of the condition RE: Titan BINGIE v1 (UPDATED 08/2019) - vrds - 2020-06-04 (2020-06-04, 19:34)FXB78 Wrote:Hi, Thanks, I knew that, what I didn't know was the "!" in this case "!Window.IsActive(Home)" but I have already research and it is a "not" operator(2020-06-04, 18:55)vrds Wrote:Just FYI, the <!--include></include--> basically means ignore, so it is the same as deleting the code but often kept as a reference to what you are 'deleting'(2020-06-04, 14:19)vrds Wrote: @AchillesPunksAs I said, I'm not a programer, I don't even know what the "!" makes in the begining of the condition Thanks for the help RE: Titan BINGIE v1 (UPDATED 08/2019) - vrds - 2020-06-04 (2020-06-04, 01:19)AchillesPunks Wrote:@CK77 & @AchillesPunks , is that on the Libraries views? if it is... I think I also found that one...(2020-06-04, 00:43)CK77 Wrote:Sure I'll check it out. I can't get on my PC right now. I just woke up a hour ago, and wife will not like it. On my phone now, but I really want to start the PC up. Lol.(2020-06-04, 00:37)AchillesPunks Wrote: I bet that took a long time with all.nfo files you edited. I thought about what you said but it will take forever. I might do a little bit at a time. Congrats.I' lucky i use Emby, they have a metadata editor build in so i didn't have to manually edit the .nfo files. In the IncludesFooter.XML, just disable/delete this part of the code: <!--Rating normal--> <!--include condition="Window.IsActive(Videos) + !Skin.HasTheme(classic) + ![Skin.HasSetting(EnableStudioLogo) | Skin.HasSetting(EnableIMDBRating) | Skin.HasSetting(TV_TMdbRatingInFooter) | Skin.HasSetting(EnableRTAndMetaCriticRating)]">StarRatingFooter</include> <include condition="Window.IsActive(Videos) + Skin.HasTheme(classic)">StarRatingFooterClassic</include> <include condition="Window.IsActive(Videos) + !Skin.HasTheme(classic)">Footer_RatingAndStudio_Hor</include> <include condition="Window.IsActive(MyMusicNav.xml)">StarRatingMusicFooter</include--> It looks like it solves the problem, and the ratings are not missing in any windows (except the Hubs where they were already missing, and that is what I'm after But after disable this code the studios start to show up My though is that, probably there is several parts of the code doing the same things, and that is overlapping others... which is normal when we have tons of people "messing" with the same "software" kkkk RE: Titan BINGIE v1 (UPDATED 08/2019) - CK77 - 2020-06-04 (2020-06-04, 19:59)vrds Wrote:(2020-06-04, 01:19)AchillesPunks Wrote:@CK77 & @AchillesPunks , is that on the Libraries views? if it is... I think I also found that one...(2020-06-04, 00:43)CK77 Wrote: I' lucky i use Emby, they have a metadata editor build in so i didn't have to manually edit the .nfo files.Sure I'll check it out. I can't get on my PC right now. I just woke up a hour ago, and wife will not like it. On my phone now, but I really want to start the PC up. Lol. if you want me to test it quickly just send me the xml file, i'll replace it in my setup and see it it's working. What i'm after is this: I would like to see the studio logos on the BingieLandscape views (not the home screen, it's already working there) It sort of works with a little hack. Originally they don't show up in the view, but if you change views and back to the BingieLandscape view they show up as expected. The problem is that if you go back to the main screen and then back to all movies, the studio logos are gone again. You have to go all over the same thing again. This tells me that the code is there, but it's not activated properly when we enter that view RE: Titan BINGIE v1 (UPDATED 08/2019) - vrds - 2020-06-04 (2020-06-04, 20:05)CK77 Wrote:https://we.tl/t-NtMrArb6Z4, you can download the xml file here.(2020-06-04, 19:59)vrds Wrote:(2020-06-04, 01:19)AchillesPunks Wrote: Sure I'll check it out. I can't get on my PC right now. I just woke up a hour ago, and wife will not like it. On my phone now, but I really want to start the PC up. Lol.@CK77 & @AchillesPunks , is that on the Libraries views? if it is... I think I also found that one... Just do a backup of your file, in case mine doesnt work kkk. Let me know if it solves the problem. UPDATE: If anyone else wants to download my file, just a warning, I just found out what the code I've disabled actually does... is the ratings for the other views (others than Bingie) So my file will show the ratings/studio only in Bingie views... |