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Titan BINGIE v1 (UPDATED 08/2019) - Printable Version

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+----- Thread: Titan BINGIE v1 (UPDATED 08/2019) (/showthread.php?tid=334820)



RE: Titan BINGIE v1 (UPDATED 08/2019) - CK77 - 2020-06-05

(2020-06-05, 00:34)AchillesPunks Wrote: LOL,
I just lost every STUDIO logo, after I added my widget highlight view, into the mix.. LOL wow.
I just had gotten my overlap issue taken care of, and now messed up a few thing.

@CK77
I'll upload the studio icons colored in a few. I haven't forgot about you. I was unable to get on the HTPC to do some editing yesterday.
No worries! Take you time man!
the edit they provided earlier here solved my Studio icon problem on the BingieLandscape views so i'm good for a while until you guys come up with a final update that makes it work for all views.
I don't use any other views than the Bingie views so for me the current solution is fine.


RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-05

(2020-06-05, 00:14)vrds Wrote:
(2020-06-04, 23:44)AchillesPunks Wrote:
(2020-06-04, 14:19)vrds Wrote: @AchillesPunks 

Hey, I remember see some post of you regarding the "double" layer of medica flags in the Home Hubs, and I think I have sort it out kkkk.

In the mediaflags XML there is this part:

   <include name="mediaflags_large">
        <include condition="Window.IsActive(Home) | $EXP[IsBingieListsActive] | $EXP[IsBingieHubsActive]">mediaflags_large_widgets</include>
        <!--include condition="!Window.IsActive(Home)">mediaflags_large_normal</include-->
    </include>

The second condition needs to go... Smile

Can you confirm it?
I might have added another line in there because I edited the flags. I delete it.
Hi, actually did another post after that (I've should have done just an edit of that one)

Actually that doesn't solve it all, if just delete the second condition it disapear the mediaflags on library views...
but... if we just delete de EXP of the first condition like

<include name="mediaflags_large">
       <include condition="Window.IsActive(Home)">mediaflags_large_widgets</include>
       <include condition="!Window.IsActive(Home)">mediaflags_large_normal</include>
</include>

This seems to work good on all screens... As I said, I'm not a programer, but at least I found out that the issue is in this both condition, so now I let someone like you that know this things to make the code right.
Do you have a stock mediaflags.xml?


RE: Titan BINGIE v1 (UPDATED 08/2019) - vrds - 2020-06-05

(2020-06-05, 03:25)AchillesPunks Wrote:
(2020-06-05, 00:14)vrds Wrote:
(2020-06-04, 23:44)AchillesPunks Wrote: I might have added another line in there because I edited the flags. I delete it.
Hi, actually did another post after that (I've should have done just an edit of that one)

Actually that doesn't solve it all, if just delete the second condition it disapear the mediaflags on library views...
but... if we just delete de EXP of the first condition like

<include name="mediaflags_large">
       <include condition="Window.IsActive(Home)">mediaflags_large_widgets</include>
       <include condition="!Window.IsActive(Home)">mediaflags_large_normal</include>
</include>

This seems to work good on all screens... As I said, I'm not a programer, but at least I found out that the issue is in this both condition, so now I let someone like you that know this things to make the code right.
Do you have a stock mediaflags.xml?
I don’t, I did a fresh install yesterday but didn’t save the file Sad
Aren’t those *_copy files a copy of the original ones?


RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-05

(2020-06-05, 03:30)vrds Wrote:
(2020-06-05, 03:25)AchillesPunks Wrote:
(2020-06-05, 00:14)vrds Wrote: Hi, actually did another post after that (I've should have done just an edit of that one)

Actually that doesn't solve it all, if just delete the second condition it disapear the mediaflags on library views...
but... if we just delete de EXP of the first condition like

<include name="mediaflags_large">
       <include condition="Window.IsActive(Home)">mediaflags_large_widgets</include>
       <include condition="!Window.IsActive(Home)">mediaflags_large_normal</include>
</include>

This seems to work good on all screens... As I said, I'm not a programer, but at least I found out that the issue is in this both condition, so now I let someone like you that know this things to make the code right.
Do you have a stock mediaflags.xml?
I don’t, I did a fresh install yesterday but didn’t save the file Sad
Aren’t those *_copy files a copy of the original ones?
Nope, I accidentally duplicated them and didn't see that until today. They need to be deleted.


RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-05

(2020-06-05, 03:30)vrds Wrote:
(2020-06-05, 03:25)AchillesPunks Wrote:
(2020-06-05, 00:14)vrds Wrote: Hi, actually did another post after that (I've should have done just an edit of that one)

Actually that doesn't solve it all, if just delete the second condition it disapear the mediaflags on library views...
but... if we just delete de EXP of the first condition like

<include name="mediaflags_large">
       <include condition="Window.IsActive(Home)">mediaflags_large_widgets</include>
       <include condition="!Window.IsActive(Home)">mediaflags_large_normal</include>
</include>

This seems to work good on all screens... As I said, I'm not a programer, but at least I found out that the issue is in this both condition, so now I let someone like you that know this things to make the code right.
Do you have a stock mediaflags.xml?
I don’t, I did a fresh install yesterday but didn’t save the file Sad
Aren’t those *_copy files a copy of the original ones?
you wanna test out a edited mediaflags for me?
I'm adding in Atmos, and other things? I just need to know if it looks okay. You will now see atmos or anything, I'll have to add them to a .xbt.
just need to know if the layouts are ok.

https://github.com/AchillesPunks/IncludesMediaFlags.git


RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-05

CK77

Could you test for me as well?

https://github.com/AchillesPunks/IncludesMediaFlags.git


RE: Titan BINGIE v1 (UPDATED 08/2019) - vrds - 2020-06-05

(2020-06-05, 04:08)AchillesPunks Wrote:
(2020-06-05, 03:30)vrds Wrote:
(2020-06-05, 03:25)AchillesPunks Wrote: Do you have a stock mediaflags.xml?
I don’t, I did a fresh install yesterday but didn’t save the file Sad
Aren’t those *_copy files a copy of the original ones?
you wanna test out a edited mediaflags for me?
I'm adding in Atmos, and other things? I just need to know if it looks okay. You will now see atmos or anything, I'll have to add them to a .xbt.
just need to know if the layouts are ok.

https://github.com/AchillesPunks/IncludesMediaFlags.git
Sure, I will test tomorrow, it’s bed time now (3:30 am here) kkk.
I will give you my feedback tomorrow.
Wink


RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-05

(2020-06-05, 04:33)vrds Wrote:
(2020-06-05, 04:08)AchillesPunks Wrote:
(2020-06-05, 03:30)vrds Wrote: I don’t, I did a fresh install yesterday but didn’t save the file Sad
Aren’t those *_copy files a copy of the original ones?
you wanna test out a edited mediaflags for me?
I'm adding in Atmos, and other things? I just need to know if it looks okay. You will now see atmos or anything, I'll have to add them to a .xbt.
just need to know if the layouts are ok.

https://github.com/AchillesPunks/IncludesMediaFlags.git
Sure, I will test tomorrow, it’s bed time now (3:30 am here) kkk.
I will give you my feedback tomorrow.
Wink
okay,
Where you from?


RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-05

(2020-06-05, 04:33)vrds Wrote:
(2020-06-05, 04:08)AchillesPunks Wrote:
(2020-06-05, 03:30)vrds Wrote: I don’t, I did a fresh install yesterday but didn’t save the file Sad
Aren’t those *_copy files a copy of the original ones?
you wanna test out a edited mediaflags for me?
I'm adding in Atmos, and other things? I just need to know if it looks okay. You will now see atmos or anything, I'll have to add them to a .xbt.
just need to know if the layouts are ok.

https://github.com/AchillesPunks/IncludesMediaFlags.git
Sure, I will test tomorrow, it’s bed time now (3:30 am here) kkk.
I will give you my feedback tomorrow.
Wink
okay,
Where you from


RE: Titan BINGIE v1 (UPDATED 08/2019) - CK77 - 2020-06-05

(2020-06-05, 04:18)AchillesPunks Wrote: CK77

Could you test for me as well?

https://github.com/AchillesPunks/IncludesMediaFlags.git
I'm about to cook, but i'll give it a go as soon as i'm done with eating.


RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-05

(2020-06-05, 05:00)CK77 Wrote:
(2020-06-05, 04:18)AchillesPunks Wrote: CK77

Could you test for me as well?

https://github.com/AchillesPunks/IncludesMediaFlags.git
I'm about to cook, but i'll give it a go as soon as i'm done with eating.
Cool thanks. About to jump on PS4 for a bit.


RE: Titan BINGIE v1 (UPDATED 08/2019) - CK77 - 2020-06-05

(2020-06-05, 05:02)AchillesPunks Wrote:
(2020-06-05, 05:00)CK77 Wrote:
(2020-06-05, 04:18)AchillesPunks Wrote: CK77

Could you test for me as well?

https://github.com/AchillesPunks/IncludesMediaFlags.git
I'm about to cook, but i'll give it a go as soon as i'm done with eating.
Cool thanks. About to jump on PS4 for a bit.
I copied the media flags xml file.
Everything looks the exact same for me.
I checked on Bingie Main and BingieLandScape view and nothing seems out of place. Anything specific i should look out for?

I use plain vanilla Bingie at the moment. The only 2 files that are changed are IncludesMediaFlags from you and then IncludesFooter from @vrds


RE: Titan BINGIE v1 (UPDATED 08/2019) - CK77 - 2020-06-05

(2020-06-05, 04:50)AchillesPunks Wrote:
(2020-06-05, 04:33)vrds Wrote:
(2020-06-05, 04:08)AchillesPunks Wrote: you wanna test out a edited mediaflags for me?
I'm adding in Atmos, and other things? I just need to know if it looks okay. You will now see atmos or anything, I'll have to add them to a .xbt.
just need to know if the layouts are ok.

https://github.com/AchillesPunks/IncludesMediaFlags.git
Sure, I will test tomorrow, it’s bed time now (3:30 am here) kkk.
I will give you my feedback tomorrow.
Wink
okay,
Where you from

Looking at the time difference and the use of kkk i would guess Spain, but i might be completely wrong Smile


RE: Titan BINGIE v1 (UPDATED 08/2019) - AchillesPunks - 2020-06-05

(2020-06-05, 06:09)CK77 Wrote:
(2020-06-05, 05:02)AchillesPunks Wrote:
(2020-06-05, 05:00)CK77 Wrote: I'm about to cook, but i'll give it a go as soon as i'm done with eating.
Cool thanks. About to jump on PS4 for a bit.
I copied the media flags xml file.
Everything looks the exact same for me.
I checked on Bingie Main and BingieLandScape view and nothing seems out of place. Anything specific i should look out for?

I use plain vanilla Bingie at the moment. The only 2 files that are changed are IncludesMediaFlags from you and then IncludesFooter from @vrds
The ratings shouldn't be spaced out anymore


RE: Titan BINGIE v1 (UPDATED 08/2019) - CK77 - 2020-06-05

(2020-06-05, 06:52)AchillesPunks Wrote:
(2020-06-05, 06:09)CK77 Wrote:
(2020-06-05, 05:02)AchillesPunks Wrote: Cool thanks. About to jump on PS4 for a bit.
I copied the media flags xml file.
Everything looks the exact same for me.
I checked on Bingie Main and BingieLandScape view and nothing seems out of place. Anything specific i should look out for?

I use plain vanilla Bingie at the moment. The only 2 files that are changed are IncludesMediaFlags from you and then IncludesFooter from @vrds
The ratings shouldn't be spaced out anymore
that doesn't happen for me.
I have my own setup on my NUC and then a perfect copy of that on my laptop with just the includesmediaflag.xml file changed and there is no difference for me

Send me whatever you like to test, i've got the time and since my setup is all sorted now i need new things to look at Smile