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(2012-07-04, 09:48)jpsdr Wrote: Some fansub teams are doing only 10bit for HD release (720p & +), while others are doing both. If you're targeting a specific team because you know they used to have a good quality (spelling and translation), if this team do only 10bits...
Then you grab their sub file and slap it in a good quality "8-bit" release. You can have your cake and eat it too.
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Well, i've personnaly no issue with 10bits, because i've build my PC to be not noisy and largely enough for it (i7@870), but what you suggest may require "skills" and time that not everyone may have or are willing to :
- Extract SSA from mkv. Fortunaly, hard subtitles are almost inexistant.
- Problably re-adjust timing with Aegisub because it will be luck if the new file has the exact same timing.
- Re-mux the mkv with re-timed SSA, new video and old mkv (don't forget to take back the fonts !).
So, it may be not so easy, but if you're lucky and not need timing adjustement, it's indeed simple.
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However none of this should detract from the fact that it would be best for XBMC to support 10bit h.264 with multithreading. One of the major selling points of XBMC is that it should play just about everything you throw at it. I understand that full functionality will take time but the 'anime' thing is rather revent to a good sized portion of XBMC users.
Afterall, we shouldn't need to hunt and peck to find the 'compatible' video file with XBMC, should we? It's not like ffmpeg can't do the job, it's just getting that version of ffmpeg working nicely inside XBMC.
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When I don't want to wait for a re-encode group and am willing to watch a show on my laptop, XBMC has played my Hi10P downloads without issue on my 2009 MBP (core2duo). The single thread for video decoding hasn't given me much issue on this system. Although, yes, it would be best to have XBMC be able to use all the resources the computer has.
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Sorry, i personnaly don't know the answer to your question.
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Yappa
Senior Member
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2012-07-11, 01:00
(This post was last modified: 2012-07-11, 01:01 by Yappa.)
Wow, those Kara effects of UTWoots' Sword Art Online 01v2 kill the latest build. First time that I noticed it that much.
The v1 of that episode didn't have any Kara, so the OP playing at the end played fine without any framedrops.
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...I wonder if XBMC is smart enough to give ffmpeg it's own core and to keep everything else on the other core(s) to ensure that one core it can use is used as best as possible...
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Each OS will prevent this. Because there are more processes/threads running then cores are available the ffmpeg thread and even the whole XBMC process are very likly to get moved off the CPU by the task scheduler.
AppleTV4/iPhone/iPod/iPad: HowTo find debug logs and everything else which the devs like so much:
click here
HowTo setup NFS for Kodi:
NFS (wiki)
HowTo configure avahi (zeroconf):
Avahi_Zeroconf (wiki)
READ THE IOS FAQ!:
iOS FAQ (wiki)
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Yappa
Senior Member
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2012-07-23, 21:19
(This post was last modified: 2012-07-23, 21:23 by Yappa.)
Well, I installed yesterday's nightly and now UTWoots' Sword Art Online episodes play perfectly, including OP and ED with no slowdowns, so either something was wrong with my system or some more progress was made in those 12 days regarding the subtitle engine of XBMC.
Other releases of UTW, such as Kono Naka still have problems when it comes to heavy kara effects, though.
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davilla
Retired-Team-XBMC Developer
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XBMC uses what we call DVDPlayer, it's our internal video player.
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Out of curiosity, am I correct that with the current cleverness in hardware decoding, a file that has all these latest encoding tricks will be partially hardware-accelerated (for example I assume that the DCT's and motion compensation stuff can still be done by the GPU) and the rest will have to be done by the CPU? Or will GPUs basically do all-or-nothing when it comes to format support?