2012-12-11, 23:02
@John.cord: It should in deed be the other way round for you, like I said. As YUV Interop uses Shader YUV-> RGB conversion, there should be no advanced denoise done by vdpau available
The GL Interop should have them - so now you confused me.
Edit: I talked to FernetMenta - it should not crash. He is looking into it the next days.
The GL Interop should have them - so now you confused me.
Edit: I talked to FernetMenta - it should not crash. He is looking into it the next days.