2013-04-21, 21:10
Hi
Very interesting !
I was pretty sure it was indeed working behind the scene (at least the gui) even if I was unable to figure out why the screen remains black in the ubuntu image...
You seem to have the exact same issue I have in my other environment (I mean the framebuffer build for my yocto image) and it is by itself a very interesting result (even if I would have preferred that it simply works )
In my other build the crash happens in the auir demuxer
Could you please try to create a core dump so that I can check that the Segmentation happens at the same place as for my other build ?
to do so you can issue the following commands
ulimit -c unlimited
echo "/tmp/core.%e.%p" > /proc/sys/kernel/core_pattern
And then you will get the core file in /tmp folder ...
Best regards
Stephan
NB : For temperature I guess it is more related to GPU activity than to CPU and it is a shame that gk802 is so badly designed regarding heat dissipation ...
By the way enabling dirty regions should improve pressure on the GPU ...
Very interesting !
I was pretty sure it was indeed working behind the scene (at least the gui) even if I was unable to figure out why the screen remains black in the ubuntu image...
You seem to have the exact same issue I have in my other environment (I mean the framebuffer build for my yocto image) and it is by itself a very interesting result (even if I would have preferred that it simply works )
In my other build the crash happens in the auir demuxer
Could you please try to create a core dump so that I can check that the Segmentation happens at the same place as for my other build ?
to do so you can issue the following commands
ulimit -c unlimited
echo "/tmp/core.%e.%p" > /proc/sys/kernel/core_pattern
And then you will get the core file in /tmp folder ...
Best regards
Stephan
NB : For temperature I guess it is more related to GPU activity than to CPU and it is a shame that gk802 is so badly designed regarding heat dissipation ...
By the way enabling dirty regions should improve pressure on the GPU ...