Support Thread for libstagefright
Hope I can ask a general question here. On my Ouya with android nightly from august 6th (and also with the last libstagefright alpha pre-merge) I had a file that didnt play smooth, it played at 11 fps.

Turns out this format is not being hardware decoded (see thread below for details). That explains the issue but I was hoping for the Ouya to replace my old Asrock ION 330 equiped machine and now it fails on at least one format (and some other issues still but thats for another topic). What I am not sure about though and would like to understand if this is because the Tegra 3 chip doesnt support hardware decoding of this format or perhaps libstagefright doesnt support this format? My old ion 330 handles it fine, I tried to test myself if it uses hardware decoding but on my openelec machine when pressing "o" I dont have a line starting with P and then dc: something. And if I had I probably still wouldnt know what it means. If the Ion also doesnt support this in hardware decoding then it is the old cpu doing its job, whereas the Tegra 3 is a newer quad-core.

Asking just to generally grasp the possibilitties and limitations of this box (Ouya) and platform (Android).

background and screenshot: http://forum.xbmc.org/showthread.php?tid=170569


Messages In This Thread
RE: Support Thread for libstagefright - Experimental hardware video decoding builds - by kees667 - 2013-08-07, 21:17
RE: - by Ja4220 - 2013-10-13, 10:54
Previously Worked, now it doesn't - by kaadaq - 2013-10-31, 04:19
libstagefright - by mo123 - 2013-05-14, 14:29
RE: libstagefright - by Koying - 2013-05-14, 14:30
RE: libstagefright - by Maverick5269 - 2013-05-16, 23:04
RE: libstagefright - by matander - 2013-05-19, 18:26
RE: libstagefright - by FreeFrag - 2013-05-22, 13:02
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Support Thread for libstagefright6