2014-07-09, 23:19
(2014-07-09, 20:53)schwang Wrote:(2014-07-09, 20:43)popcornmix Wrote:(2014-07-09, 20:27)schwang Wrote: I was always under the impression that xbmc used up the internal memory of the aftv. When I had all of my movies and tv shows going through xbmc, after a while, I started getting memory full errors and I had to constantly clear the cache just to run it. The thumbnails are in the folders on my computer, but doesn't xbmc load that stuff up in the internal memory of the aftv to make it come up faster? I swear I read that somewhere, and I think that's what I experienced.
Yes, that's right. Typically local disks are several times faster than network disks, so all artwork is resized and cached locally on first use.
Then you get the faster access times. It can require a few gigs of local storage for a reasonable sized library.
You can force the thumbnail to be located on a network drive (with pathsubstitution), but you will lose some speed.
And since you can't connect a drive to the aftv directly to add storage space, what you mentioned is the only way to go?
I still don't understand why there aren't more people having memory issues. Unless they aren't streaming local stuff from their computers like I am.
FWIW, I was shocked when my Dad called me and said that he was getting messages that his Fire TV Memory was critically low. With only one app and XBMC installed, I couldn't understand how this could be the case.
Imagine my surprise when he told me that his XBMC app was reading 3.5 GB!
He didn't know what to do and simply did a reinstallation which solved the issue.
How could he have reduced his bloated memory without starting completely over?