2014-12-20, 12:11
(2014-09-22, 13:52)malte Wrote:Enverex Wrote:When importing, I get the error message "Could not create artwork file" every 30 or so games. The actual error in the log is...I have to check this. It should be possible to differ between local and remote errors and use another error handling.
This is an error from the site it's trying to pull the image rather than a local error so it really shouldn't result in a blocking dialog error message in XBMC (especially when that stops it from processing any other games after that point until you manually intervene).
Anyone know a way around this? As the import is going to take ages as it's importing thousands of games, but I have to keep checking the machine every 5 minutes to make sure that this error message hasn't popped up again otherwise it doesn't continue!
I am sorry but atm there is no workaround for this behaviour. You could edit the source code yourself to get rid of this message. Just delete line 1211 from the file "resources/lib/dbupdate.py". The line should look like this:
Code:xbmcgui.Dialog().ok(util.localize(32012), util.localize(32011))
(2014-10-06, 03:56)DrJuano Wrote: I have a problem.
When I add games to RCB, I got this message:
"ERROR: could not create artwork file." Check xbmc.log for details.
When I open the artwork folder, I had the files jpg created but the size is 0 kbytes.
I ran cat xbmc.log | tail and I have this:
Code:22:54:39 T:140081655510784 NOTICE: RCB_INFO: Begin getFilesByWildcard. pathName = /home/juanar/ROMs/SNES/Artwork/boxfront/Sunset Riders (U) [!].*
22:54:39 T:140081655510784 NOTICE: RCB_INFO: dirname: /home/juanar/ROMs/SNES/Artwork/boxfront
22:54:39 T:140081655510784 NOTICE: RCB_INFO: filemask: Sunset Riders (U) [[]![]].*
22:54:39 T:140081655510784 NOTICE: RCB_INFO: xbmcvfs dirs: []
22:54:39 T:140081655510784 NOTICE: RCB_INFO: xbmcvfs files: ['Street Fighter II Turbo - Hyper Fighting (E) (V1.0) [!].jpg', 'Star Fox (U) (V1.2) [!].jpg', 'Mortal Kombat II (U) (V1.1).jpg', 'Mortal Kombat 3 (E) [!].jpg', 'Mortal Kombat (U) [!].jpg', 'Mortal Kombat (E) [!].jpg', 'Mega Man X (U) (V1.1) [!].jpg', 'Killer Instinct (U) (V1.1) [!].jpg', 'Final Fight Guy (U).jpg', 'Final Fight 3 (U).jpg', 'Final Fight 2 (U).jpg', 'Final Fight (E).jpg', 'Double Dragon V - The Shadow Falls (E).jpg', "Donkey Kong Country 2 - Diddy's Kong Quest (E) (V1.1) [!].jpg", 'Donkey Kong Country (U) (V1.2) [!].jpg']
22:54:39 T:140081655510784 NOTICE: RCB_INFO: Download file to: /home/juanar/ROMs/SNES/Artwork/boxfront/Sunset Riders (U) [!].jpg
22:54:39 T:140081655510784 NOTICE: RCB_INFO: File does not exist. Starting download.
22:54:39 T:140082032904096 DEBUG: ------ Window Init (DialogOK.xml) ------
22:54:39 T:140082032904096 DEBUG: Window DialogOK.xml was already loaded
22:54:39 T:140082032904096 DEBUG: Alloc resources: 1.10m
(2014-12-18, 21:39)Xaranx Wrote: It launches fine for me on RC3, just getting an error on scraping(multiple machines) "Error could not create artwork".
(2014-12-18, 21:39)Xaranx Wrote: It launches fine for me on RC3, just getting an error on scraping(multiple machines) "Error could not create artwork".
I´m also getting this error when importing Nintendo 64 and SNES rom images. A 0 bytes image gets created, and the process stops with a message.
I tried scrapping everything with Emumovies DSU, but it doesn´t get images for all my roms.