2015-05-06, 17:48
(2015-05-03, 20:47)topfs2 Wrote:Not so hard as you think The main problem is access to pixel coords which is not possible at feature level 9_x (for directx 11) but as I see most of the shaders uses uv coords (fragCoord.xy / iResolution.xy). If I will have time enough I will try to port this to directx 11(2015-05-03, 13:14)rwilleme Wrote: Is there any way of testing this on Windows machine with Helix?
This will most likely be OpenGL only, so Windows will miss out. The core visualizer should be simple to port to DirectX however all the shaders (which I take from ShaderToy) are glsl, and they are _not_ easy to port