[Project] Dual Audio Output support (Nexus/Matrix/Krypton/Jarvis/Isengard/Helix/...)
(2017-02-27, 21:09)xhbl Wrote:
(2017-02-27, 11:57)Mettbrot Wrote: The reasons lie in the current architecture of this patch (duplicating AE), not in the feature itsself: http://forum.kodi.tv/showthread.php?tid=...pid2074153 and the following 10 posts is a good start.
I bet the offer to help find a better solution still stands...

Technically AE is NOT duplicated in this project. In terms of Object-Oriented paradigm, just two AE instances are created in the factory. AE itself as an object is kept intact, only some global audio settings and player interface code are duplicated. Also, if it is named as an engine, I bet we've heard of a twin-engine airplane.

The reason is that it will be a significant impact to the architecture if taking dual (or multiple) audio into consideration of current AE. AE handles a lot of things like audio codec processing, decoding, pass-through, recording, DSP etc., as well as device (sink) handling. it will be very hard to process additional audio within one AE, not to mention another big issue - synchronization between these audios plus video. In a word, complexity.

you are very wrong with that
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Messages In This Thread
Thank you! - by OCDHD - 2014-06-26, 03:56
Works great! Thank you! - by britishopen93 - 2014-07-18, 12:43
RPi Openelec.. how to.. - by kramegna - 2014-12-03, 17:27
RE: [Project] Dual Audio Output support (Jarvis/Isengard/Helix/Gotham/Frodo) - by FernetMenta - 2017-02-28, 11:53
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[Project] Dual Audio Output support (Nexus/Matrix/Krypton/Jarvis/Isengard/Helix/...)9