2008-12-25, 07:29
When you're playing video games you want the fastest video card to get the most frames per second at the highest quality settings and resolution.
Luckily video playback isn't like that. Sure, there are some post processing things that can be done to make things look nicer that take up some CPU, but for the most part you're playing a video and you just want it to hit every frame at the right time.
This is why killa is unreasonable. Sure, if I can play killa I can play anything. But if I can play a 720p scene release, I can play anything I would ever play, so why does it matter if killa drops?
So instead of measuring the FPS, we should be measuring the highest class of video a hardware setup can play. Your e-chubby can play killa, an Apple Mini can play 720p x264, and the xbox can play 480p divx.
With this NVIDIA stuff we can hopefully upgrade a peice of hardware from 480p divx to killa, but if not, getting 720p x264 is still awesome.
Luckily video playback isn't like that. Sure, there are some post processing things that can be done to make things look nicer that take up some CPU, but for the most part you're playing a video and you just want it to hit every frame at the right time.
This is why killa is unreasonable. Sure, if I can play killa I can play anything. But if I can play a 720p scene release, I can play anything I would ever play, so why does it matter if killa drops?
So instead of measuring the FPS, we should be measuring the highest class of video a hardware setup can play. Your e-chubby can play killa, an Apple Mini can play 720p x264, and the xbox can play 480p divx.
With this NVIDIA stuff we can hopefully upgrade a peice of hardware from 480p divx to killa, but if not, getting 720p x264 is still awesome.